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{{evt|ZONE_CHANGED|Map}} | {{evt|ZONE_CHANGED|Map}} | ||
Fired when the player enters a new zone. Zones are the smallest named subdivions of the game world and are contained within areas (also called regions). Whenever the text over the minimap changes, this event is fired | Fired when the player enters a new zone in which the player is not indoors see also ZONE_CHANGED_INDOORS. Zones are the smallest named subdivions of the game world and are contained within areas (also called regions). Whenever the text over the minimap changes, either this event is fired or ZONE_CHANGED_INDOORS or ZONE_CHANGED_NEW_AREA | ||
{{evt|ZONE_CHANGED_INDOORS|Map}} | {{evt|ZONE_CHANGED_INDOORS|Map}} | ||
Fired when a player enters a new zone | Fired when a player enters a new zone and enters a location which is inside (Instances appear to be counted as indoors) See also ZONE_CHANGED or ZONE_CHANGED_NEW_AREA as mutually exclusive events | ||
For coding it would be advisable to register for all three events | |||
{{evt|ZONE_CHANGED_NEW_AREA|Map}} | {{evt|ZONE_CHANGED_NEW_AREA|Map}} | ||