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Move page script moved page Events/L to WoW:Events/L without leaving a redirect
(Added firing information for LOOT_CLOSED) |
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<noinclude>__NOTOC__{{eventlistheader}}</noinclude> | |||
|} | |||
===== ===== | |||
{| | |||
{{evt|LANGUAGE_LIST_CHANGED|Communication}} | |||
{{evt|LEVEL_GRANT_PROPOSED|Player}} | |||
? | |||
{{evt|LEARNED_SPELL_IN_TAB|Spell}} | |||
Fired when a new spell/ability is added to the spellbook. e.g. When training a new or a higher level spell/ability. | |||
;arg1: Number of the tab which the spell/ability is added to | |||
{{evt|LFG_COMPLETION_REWARD|Instance}} | |||
Fired when a random dungeon (picked by the Dungeon Finder) is completed. This event causes a window similar to the achievement alert to appear, with the details of your Dungeon Finder rewards. | |||
{{evt|LFG_UPDATE|Instance}} | |||
When fired prompts the LFG UI to update the list of available LFG categories and objectives (i.e. new quests, zones, instances available to LFG). See [[API GetLFGTypes]] | |||
{{evt|LFG_BOOT_PROPOSAL_UPDATE|Instance}} | |||
? | |||
{{evt|LFG_LOCK_INFO_RECEIVED|Instance}} | |||
? | |||
{{evt|LFG_OFFER_CONTINUE|Instance}} | |||
? | |||
{{evt|LFG_OPEN_FROM_GOSSIP|Instance}} | |||
Fired when a gossip option is used to initiate a Looking-for-Dungeon interaction. | |||
; arg1 : Number - index of the dungeon the NPC wants us to queue for (index to {{api|GetLFGDungeonInfo}}(id)). | |||
{{evt|LFG_PROPOSAL_FAILED|Instance}} | |||
Fired when someone decline or don't make a choice within time in the dungeon queue invite | |||
{{evt|LFG_PROPOSAL_SHOW|Instance}} | |||
Fired when a dungeon group was found and the dialog to accept or decline it appears | |||
{{evt|LFG_PROPOSAL_SUCCEEDED|Instance}} | |||
Fired when everyone in the dungeon queue accepted the invite | |||
{{evt|LFG_PROPOSAL_UPDATE|Instance}} | |||
Fired when someone either accept or decline the dungeon queue invite | |||
{{evt|LFG_QUEUE_STATUS_UPDATE|Instance}} | |||
? | |||
{{evt|LFG_ROLE_CHECK_HIDE|Instance}} | |||
? | |||
{{evt|LFG_ROLE_CHECK_ROLE_CHOSEN|Instance}} | |||
? | |||
{{evt|LFG_ROLE_CHECK_SHOW|Instance}} | |||
? | |||
{{evt|LFG_ROLE_CHECK_UPDATE|Instance}} | |||
? | |||
{{evt|LFG_ROLE_UPDATE|Instance}} | |||
? | |||
{{evt|LFG_UPDATE_RANDOM_INFO|Instance}} | |||
? | |||
{{evt|LOCALPLAYER_PET_RENAMED|Pet}} | |||
{{evt|LOGOUT_CANCEL|System}} | |||
|} | |||
===== ===== | |||
{| | |||
{{evt|LOOT_BIND_CONFIRM|Loot}} | |||
Fired when the player attempts to take 'bind-on-pickup' loot | |||
{{evt|LOOT_CLOSED|Loot}} | |||
Fired when a player ceases looting a corpse. Note that this will fire before the last CHAT_MSG_LOOT event for that loot. | |||
{{evt|LOOT_OPENED|Loot}} | |||
Fired when a corpse is looted | |||
;arg1: 1 if autolooting, otherwise 0 (not nil!) | |||
{{evt|LOOT_SLOT_CLEARED|Loot}} | |||
Fired when loot is removed from a corpse. | |||
;arg1: Slot number | |||
{{evt|LOOT_SLOT_CHANGED|Loot}} | |||
? | |||