WoW:Events/I: Difference between revisions

2,522 bytes added ,  15 August 2023
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Move page script moved page Events/I to WoW:Events/I without leaving a redirect
(Added 2 arguments to ITEM_LOCK_CHANGED)
m (Move page script moved page Events/I to WoW:Events/I without leaving a redirect)
 
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<noinclude>__NOTOC__{{eventlistheader}}</noinclude>


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===== =====
{|
{{evt|IGNORELIST_UPDATE|Communication}}
Fired when a player is added or removed from the ignore list.  Event is called twice.  Not certain why it is called twice.
{{evt|IGR_BILLING_NAG_DIALOG|Misc}}
{{evt|INSPECT_ACHIEVEMENT_READY|Inspect,Misc}}
?
{{evt|INSPECT_HONOR_UPDATE|Inspect,Misc}}
?
{{evt|INSPECT_READY|Talents}}
After a NotifyInspect(unit) is called, this is fired, indicating the Inspected player's talents have been loaded.
;arg1: The GUID of the unit the inspection data is being provided for
NOTE: Added in the 4.0.1 patch
{{evt|INSPECT_TALENT_READY|Talents}}
After a NotifyInspect(unit) is called, this is fired, indicating the Inspected player's talents have been loaded.
NOTE: This event was removed in the 4.0.1 patch
{{evt|INSTANCE_BOOT_START|Instance}}
Fired when the countdown to boot a player from an instance starts.
{{evt|INSTANCE_BOOT_STOP|Instance}}
Fired when the countdown to boot a player from an instance stops.
{{evt|INSTANCE_ENCOUNTER_ENGAGE_UNIT|Instance}}
?
{{evt|INSTANCE_LOCK_START|Instance}}
?
{{evt|INSTANCE_LOCK_STOP|Instance}}
Fired when quitting the game.
|}
===== =====
{|
{{evt|ITEM_LOCKED|Item}}
Fires when an item gets "locked" in the inventory or a container
;arg1: Bag of item
;arg2: Slot of item
{{evt|ITEM_LOCK_CHANGED|Item}}
Fires when the "locked" status on a container or inventory item changes, usually from but not limited to Pickup functions to move items.
- If arg2 is non-nil:
;arg1: Bag of updated item.
;arg2: Slot of updated item.
- If arg2 is nil:
;arg1: Equipment slot of item
* Usually fires in pairs when an item is swapping with another.
* Empty slots do not lock.
* GetContainerItemInfo and IsInventoryItemLocked can be used to query lock status.
* This does NOT fire on ammo pickups.
{{evt|ITEM_UNLOCKED|Item}}
?
{{evt|ITEM_PUSH|Item}}
Fired when an item is pushed onto the "inventory-stack". For instance when you manufacture something with your trade skills or picks something up.
;arg1: the bag that has received the new item
;arg2: the path to the item's icon
{{evt|ITEM_TEXT_BEGIN|Item}}
Fired when an items text begins displaying
|}
===== =====
{|
{{evt|ITEM_TEXT_CLOSED|Item}}
Fired when the items text has completed its viewing and is done.
{{evt|ITEM_TEXT_READY|Item}}
Fired when the item's text can continue and is ready to be scrolled.
{{evt|ITEM_TEXT_TRANSLATION|Item}}
Fired when an item is in the process of being translated.
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