WoW:Events/Item
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"AUTOEQUIP_BIND_CONFIRM"
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Category: Item,Loot |
Fired when the game attempts to autobind bind-on-equip items.
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"BAG_CLOSED"
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Category: Item |
Fired when a bag is (re)moved from its bagslot. Fires both for player bags and bank bags.
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"BAG_OPEN"
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Category: Item |
Fired when a bag (NOTE: This is NOT fired for player containers, it's for those bag-like objects that you can remove items from but not put items into) is opened.
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"BAG_UPDATE"
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Category: Item |
Fired when a bags inventory changes. Bag zero, the sixteen slot default backpack, may not fire on login. Upon login (or reloading the console) this event fires even for bank bags. When moving an item in your inventory, this fires multiple times: once each for the source and destination bag. If the bag involved is the default backpack, this event will also fire with a container ID of "-2" (twice if you are moving the item inside the same bag).
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"BAG_UPDATE_COOLDOWN"
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Category: Item |
Fired when a cooldown update call is sent to a bag
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"BIND_ENCHANT"
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Category: Item |
Fired when Enchanting an unbound item.
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"DELETE_ITEM_CONFIRM"
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Category: Item |
Fired when the player attempts to destroy an item.
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"END_BOUND_TRADEABLE"
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Category: Item |
?
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"END_REFUND"
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Category: Item |
?
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"EQUIPMENT_SWAP_PENDING"
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Category: Item,Player |
?
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"EQUIP_BIND_CONFIRM"
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Category: Loot,Item |
Fired when the player attempts to equip bind on equip loot.
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"EQUIPMENT_SETS_CHANGED"
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Category: Misc,Item |
Fired when a new equipment set is created, an equipment set is deleted or an equipment set has changed.
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"EQUIPMENT_SWAP_FINISHED"
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Category: Misc, Item |
Fired when an equipment set has finished equipping
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"ITEM_LOCKED"
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Category: Item |
Fires when an item gets "locked" in the inventory or a container
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"ITEM_LOCK_CHANGED"
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Category: Item |
Fires when the "locked" status on a container or inventory item changes, usually from but not limited to Pickup functions to move items. - If arg2 is non-nil:
- If arg2 is nil:
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"ITEM_UNLOCKED"
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Category: Item |
?
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"ITEM_PUSH"
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Category: Item |
Fired when an item is pushed onto the "inventory-stack". For instance when you manufacture something with your trade skills or picks something up.
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"ITEM_TEXT_BEGIN"
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Category: Item |
Fired when an items text begins displaying
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"ITEM_TEXT_CLOSED"
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Category: Item |
Fired when the items text has completed its viewing and is done.
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"ITEM_TEXT_READY"
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Category: Item |
Fired when the item's text can continue and is ready to be scrolled.
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"ITEM_TEXT_TRANSLATION"
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Category: Item |
Fired when an item is in the process of being translated.
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"REPLACE_ENCHANT"
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Category: Item |
Fired when the player must confirm an enchantment replacement.
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"UNIT_INVENTORY_CHANGED"
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Category: Unit Info,Item |
Fired when the player equips or unequips an item. This can also be called if your target, mouseover or party member changes equipment (untested for hostile targets). This event is also raised when a new item is placed in the player's containers, taking up a new slot. If the new item(s) are placed onto an existing stack or when two stacks already in the containers are merged, the event is not raised. When an item is moved inside the container or to the bank, the event is not raised. The event is raised when an existing stack is split inside the player's containers. This event is also raised when a temporary enhancement (poison, lure, etc..) is applied to the player's weapon (untested for other units). It will again be raised when that enhancement is removed, including by manual cancellation or buff expiration. If multiple slots are equipped/unequipped at once it only fires once now. This event is no longer triggered when changing zones or logging in. Inventory information is available when PLAYER_ENTERING_WORLD is triggered.
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"UPDATE_INVENTORY_ALERTS"
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Category: Item,Player |
Fires whenever an item's durability status becomes yellow (low) or red (broken). Signals that the durability frame needs to be updated. May also fire on any durability status change, even if that change doesn't require an update to the durability frame.
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"UPDATE_INVENTORY_DURABILITY"
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Category: Item,Player |
Should fire whenever the durability of an item in the character's possession changes. (?)
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"USE_BIND_CONFIRM"
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Category: Item |
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"WEAR_EQUIPMENT_SET"
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Category: Player,Item |
? |