WoW:Events/Death: Difference between revisions

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Latest revision as of 04:48, 15 August 2023

Event API


"I" iconNote that this page is automatically generated; editing it is pointless. To edit event descriptions, edit the entries in the alphabetical pages, e.g. Events/A, Events/B, etc. Changes there will be copied over to here within a few hours.


Death related events

"AREA_SPIRIT_HEALER_IN_RANGE"
Category: Death
 



"AREA_SPIRIT_HEALER_OUT_OF_RANGE"
Category: Death
 



"CONFIRM_XP_LOSS"
Category: Death
 

Accept durability(!) loss in exchange for his body back.

History: Way back before WoW was released, you lost experience rather than durability when you resurrected at a spirit healer.


"CORPSE_IN_INSTANCE"
Category: Death
 



"CORPSE_IN_RANGE"
Category: Death
 

Fired when the player is in range of his body.


"CORPSE_OUT_OF_RANGE"
Category: Death
 

Fired when the player is out of range of his body.


"PLAYER_ALIVE"
Category: Death
 

Fired when the player:

  • Releases from death to a graveyard.
  • Accepts a resurrect before releasing their spirit.

Does not fire when the player is alive after being a ghost. PLAYER_UNGHOST is triggered in that case.


"PLAYER_DEAD"
Category: Death
 

Fired when the player has died.


"PLAYER_UNGHOST"
Category: Death
 

Fired when the player is alive after being a ghost. Called after one of:

  • Performing a successful corpse run and the player accepts the 'Resurrect Now' box.
  • Accepting a resurrect from another player after releasing from a death.
  • Zoning into an instance where the player is dead.
  • When the player accept a resurrect from a Spirit Healer.

The player is alive when this event happens. Does not fire when the player is resurrected before releasing. PLAYER_ALIVE is triggered in that case.


"RESURRECT_REQUEST"
Category: Death
 

Fired when another player resurrects you

arg1
player name