WoW:Events/Communication: Difference between revisions
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m (Move page script moved page Events/Communication to Events/Communication without leaving a redirect) |
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Latest revision as of 04:48, 15 August 2023
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"CHANNEL_INVITE_REQUEST"
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Category: Communication |
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"CHAT_MSG_ACHIEVEMENT"
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Category: Communication,Guild,Achievements |
Fired when a player in your vicinity completes an achievement.
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"CHAT_MSG_ADDON"
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Category: Communication |
<Added in Patch 1.12>
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"CHAT_MSG_AFK"
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Category: Communication |
Fired when the client receives an AFK auto-response
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"CHAT_MSG_BATTLEGROUND"
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Category: Communication,Battleground |
<Added in Patch 1.12>
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"CHAT_MSG_BATTLEGROUND_LEADER"
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Category: Communication,Battleground |
<Added in Patch 1.12>
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"CHAT_MSG_BG_SYSTEM_ALLIANCE"
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Category: Communication,Battleground |
Fired for alliance specific events in the battleground such as assaulting a graveyard.
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"CHAT_MSG_BG_SYSTEM_HORDE"
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Category: Communication,Battleground |
Fired for horde specific events in the battleground such as assaulting a graveyard.
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"CHAT_MSG_BG_SYSTEM_NEUTRAL"
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Category: Communication,Battleground |
Fired for non faction specific events in the battlegrounds such as the battle start announcement.
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"CHAT_MSG_BN_CONVERSATION"
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Category: Battle.net,Communication |
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"CHAT_MSG_BN_CONVERSATION_LIST"
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Category: Battle.net,Communication |
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"CHAT_MSG_BN_CONVERSATION_NOTICE"
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Category: Battle.net,Communication |
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"CHAT_MSG_BN_INLINE_TOAST_ALERT"
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Category: Battle.net,Communication |
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"CHAT_MSG_BN_INLINE_TOAST_BROADCAST"
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Category: Battle.net,Communication |
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"CHAT_MSG_BN_INLINE_TOAST_BROADCAST_INFORM"
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Category: Battle.net,Communication |
Fired when the Bnet Real ID Broadcast Message is changed or from API BNSetCustomMessage
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"CHAT_MSG_BN_INLINE_TOAST_CONVERSATION"
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Category: Battle.net,Communication |
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"CHAT_MSG_BN_WHISPER"
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Category: Battle.net,Communication |
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"CHAT_MSG_BN_WHISPER_INFORM"
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Category: Battle.net,Communication |
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"CHAT_MSG_CHANNEL"
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Category: Communication |
Fired when the client receives a channel message.
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"CHAT_MSG_CHANNEL_JOIN"
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Category: Communication |
Fired when someone joins a chat channel you are in
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"CHAT_MSG_CHANNEL_LEAVE"
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Category: Communication |
Fired when a player leaves a channel that you are currently inside.
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"CHAT_MSG_CHANNEL_LIST"
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Category: Communication |
Fired when ListChannels() or ListChannelByName() is called, and the message is displayed in the chat frame.
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"CHAT_MSG_CHANNEL_NOTICE"
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Category: Communication |
Fired when you enter or leave a chat channel (or a channel was recently throttled)
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"CHAT_MSG_CHANNEL_NOTICE_USER"
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Category: Communication |
Fired when something changes in the channel like moderation enabled, user is kicked, announcements changed and so on. CHAT_*_NOTICE in GlobalStrings.lua has a full list of available types.
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"CHAT_MSG_COMMUNITIES_CHANNEL"
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Category: Communication |
Fired when the client receives a community channel message.
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"CHAT_MSG_DND"
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Category: Communication |
Fired when the client receives a Do-Not-Disturb auto-response
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"CHAT_MSG_EMOTE"
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Category: Communication |
Fired on sending or receiving a custom emote (one used by /e, /emote or a send chat message command with the emote flag)
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"CHAT_MSG_FILTERED"
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Category: Communication |
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"CHAT_MSG_GUILD"
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Category: Communication,Guild |
Fired when a message is sent or received in the Guild channel.
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"CHAT_MSG_GUILD_ACHIEVEMENT"
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Category: Communication,Guild,Achievements |
Fired when a guild member completes an achievement.
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"CHAT_MSG_IGNORED"
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Category: Communication |
Fired when you whisper a player that is ignoring you When testing this event the character name is sent twice as arg1 and arg2, Blizzard appears to use arg2 and ignores arg1.
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"CHAT_MSG_MONSTER_EMOTE"
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Category: Communication |
Fired for emotes from a monster, such as 'Murloc Forager attempts to run away in fear!'
(Note: As of 1.12 arg1 now contains a %s string variable for where the mob name should be placed)
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"CHAT_MSG_MONSTER_SAY"
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Category: Communication |
Fired when a NPC says something.
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"CHAT_MSG_MONSTER_WHISPER"
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Category: Communication |
Fired when a NPC whispers you something
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"CHAT_MSG_MONSTER_PARTY"
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Category: Communication |
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"CHAT_MSG_MONSTER_YELL"
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Category: Communication |
Fired when a NPC yells, example would be the yells during an Alterac Valley from the Herald or a raid boss.
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"CHAT_MSG_OFFICER"
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Category: Communication |
Fired when a message is sent or received in the Guild Officer channel.
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"CHAT_MSG_OPENING"
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Category: Communication |
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"CHAT_MSG_PARTY"
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Category: Communication,Party |
Fired when a message is sent or received in the Party channel.
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"CHAT_MSG_PARTY_LEADER"
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Category: Communication,Party |
Fired when a message is sent or received by the party leader.
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"CHAT_MSG_PET_INFO"
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Category: Communication |
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"CHAT_MSG_RAID"
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Category: Communication,Party |
Fired when a message is sent or received in the Raid.
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"CHAT_MSG_RAID_BOSS_EMOTE"
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Category: Communication |
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"CHAT_MSG_RAID_BOSS_WHISPER"
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Category: Communication |
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"CHAT_MSG_RAID_LEADER"
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Category: Communication,Party |
Fired when a message is sent or received from the raid leader.
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"CHAT_MSG_RAID_WARNING"
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Category: Communication,Party |
Fired when a warning message is sent or received from the raid leader.
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"CHAT_MSG_RESTRICTED"
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Category: Communication |
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"CHAT_MSG_SAY"
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Category: Communication |
Fired when a message is sent or received in the Say channel.
Example: of your MyMod.xml file. Then, have a function like the following in your MyMod.lua file: function MyMod_Say(event, arg1, arg2, arg3) PrevMsg = arg1; PrevPlyr = arg2; PrevLang = arg3; end This would store the previous message, player who said it, and language it was said in into some variables.
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"CHAT_MSG_SYSTEM"
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Category: Communication |
Fired when a system chat message (they are displayed in yellow) is received.
arg1 formats are found in Blizzard's GlobalStrings.lua. Some possibilities:
Note: Be very careful with assuming when the event is actually sent. For example, "Quest accepted: Quest Title" is sent before the quest log updates, so at the time of the event the player's quest log does not yet contain the quest. Similarly, "Quest Title completed." is sent before the quest is removed from the quest log, so at the time of the event the player's quest log still contains the quest.
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"CHAT_MSG_TARGETICONS"
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Category: Communication |
Fired when a target marker is set. This is used by the chat filter, if the player is watching target markers in chat output (in the Filters right-click menu, under Other, look for Target Icons).
arg1 is formatted from the global variable TARGET_ICON_SET, which by default in an English client is set to the string
The other arguments are unused.
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"CHAT_MSG_TRADESKILLS"
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Category: Communication |
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"CHAT_MSG_TEXT_EMOTE"
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Category: Communication |
Fired for emotes with an emote token. /dance, /healme, etc
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"CHAT_MSG_WHISPER"
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Category: Communication |
Fired when a whisper is received from another player.
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"CHAT_MSG_WHISPER_INFORM"
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Category: Communication |
Fired when the player sends a whisper to another player
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"CHAT_MSG_YELL"
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Category: Communication |
Fired when a message is sent or received in the Yell channel.
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"FRIENDLIST_UPDATE"
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Category: Communication |
Fired when...
No args.
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"GMRESPONSE_RECEIVED"
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Category: Communication |
?
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"IGNORELIST_UPDATE"
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Category: Communication |
Fired when a player is added or removed from the ignore list. Event is called twice. Not certain why it is called twice.
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"LANGUAGE_LIST_CHANGED"
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Category: Communication |
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"MUTELIST_UPDATE"
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Category: Communication |
?
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"PLAYER_FLAGS_CHANGED"
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Category: Player,Communication |
This event fires when a Unit's flags change (eg: due to /afk, /dnd, etc.)
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"TIME_PLAYED_MSG"
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Category: Player,System,Communication |
Fired when the client received a time played message.
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"UI_INFO_MESSAGE"
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Category: System,Communication |
Fired when the interface generates a message. These are the yellow messages in the top middle of the window. "No fish are hooked." is one example.
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"UPDATE_CHAT_COLOR"
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Category: Communication |
Fired when the chat colour needs to be updated. Refer to the ChangeChatColor API call for details on the parameters.
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"UPDATE_CHAT_COLOR_NAME_BY_CLASS"
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Category: Communication |
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"UPDATE_FLOATING_CHAT_WINDOWS"
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Category: Communication |
Fired on load when chat settings are available for a certain chat window.
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"UPDATE_CHAT_WINDOWS"
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Category: Communication |
Fired on load when chat settings are available for chat windows.
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"UPDATE_LFG_LIST"
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Category: Communication |
When fired prompts the LFG UI to update the list of LFG players. Signals LFG query results are available. See API LFGQuery.
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"UPDATE_LFG_TYPES"
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Category: Communication |
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"WHO_LIST_UPDATE"
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Category: Communication |
Fired when the client receives the result of a SendWho() request from the server. use API SetWhoToUI to manipulate this functionality. This event is only triggered if the Who panel was open at the time the Who data was received (this includes the case where the Blizzard UI opens it automatically because the return data was too big to display in the chat frame). |