WoW:Events/Death: Difference between revisions
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:{{icon-information}}Note that this page is automatically generated; editing it is pointless. To edit event descriptions, edit the entries in the alphabetical pages, e.g. [[Events/A]], [[Events/B]], etc. Changes there will be copied over to here within a few hours. | |||
== Death related events == | |||
{{evt|AREA_SPIRIT_HEALER_IN_RANGE|Death}} | |||
{{evt|AREA_SPIRIT_HEALER_OUT_OF_RANGE|Death}} | |||
{{evt|CONFIRM_XP_LOSS|Death}} | |||
Accept durability(!) loss in exchange for his body back. | |||
''History: Way back before WoW was released, you lost experience rather than durability when you resurrected at a spirit healer.'' | |||
{{evt|CORPSE_IN_INSTANCE|Death}} | |||
{{evt|CORPSE_IN_RANGE|Death}} | |||
Fired when the player is in range of his body. | |||
{{evt|CORPSE_OUT_OF_RANGE|Death}} | |||
Fired when the player is out of range of his body. | |||
{{evt|PLAYER_ALIVE|Death}} | |||
Fired when the player: | |||
* Releases from death to a graveyard. | |||
* Accepts a resurrect before releasing their spirit. | |||
Does '''not''' fire when the player is alive after being a ghost. PLAYER_UNGHOST is triggered in that case. | |||
{{evt|PLAYER_DEAD|Death}} | |||
Fired when the player has died. | |||
{{evt|PLAYER_UNGHOST|Death}} | |||
Fired when the player is alive after being a ghost. Called after one of: | |||
* Performing a successful corpse run and the player accepts the 'Resurrect Now' box. | |||
* Accepting a resurrect from another player after releasing from a death. | |||
* Zoning into an instance where the player is dead. | |||
* When the player accept a resurrect from a Spirit Healer. | |||
The player is alive when this event happens. Does '''not''' fire when the player is resurrected before releasing. PLAYER_ALIVE is triggered in that case. | |||
{{evt|RESURRECT_REQUEST|Death}} | |||
Fired when another player resurrects you | |||
; arg1 : player name |
Latest revision as of 04:48, 15 August 2023
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"AREA_SPIRIT_HEALER_IN_RANGE"
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Category: Death |
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"AREA_SPIRIT_HEALER_OUT_OF_RANGE"
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Category: Death |
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"CONFIRM_XP_LOSS"
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Category: Death |
Accept durability(!) loss in exchange for his body back. History: Way back before WoW was released, you lost experience rather than durability when you resurrected at a spirit healer.
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"CORPSE_IN_INSTANCE"
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Category: Death |
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"CORPSE_IN_RANGE"
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Category: Death |
Fired when the player is in range of his body.
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"CORPSE_OUT_OF_RANGE"
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Category: Death |
Fired when the player is out of range of his body.
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"PLAYER_ALIVE"
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Category: Death |
Fired when the player:
Does not fire when the player is alive after being a ghost. PLAYER_UNGHOST is triggered in that case.
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"PLAYER_DEAD"
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Category: Death |
Fired when the player has died.
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"PLAYER_UNGHOST"
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Category: Death |
Fired when the player is alive after being a ghost. Called after one of:
The player is alive when this event happens. Does not fire when the player is resurrected before releasing. PLAYER_ALIVE is triggered in that case.
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"RESURRECT_REQUEST"
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Category: Death |
Fired when another player resurrects you
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