WoW:Events/Loot: Difference between revisions
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:{{icon-information}}Note that this page is automatically generated; editing it is pointless. To edit event descriptions, edit the entries in the alphabetical pages, e.g. [[Events/A]], [[Events/B]], etc. Changes there will be copied over to here within a few hours. | |||
== Loot related events == | |||
{{evt|AUTOEQUIP_BIND_CONFIRM|Item,Loot}} | |||
Fired when the game attempts to autobind bind-on-equip items. | |||
{{evt|CANCEL_LOOT_ROLL|Loot}} | |||
Fired when a player cancels a roll on an item | |||
; arg1: rollID | |||
{{evt|CHAT_MSG_LOOT|Loot}} | |||
Fired when loot text is sent to the chat window (someone selects need, greed, passes, rolls, receives). This also fires messages like "Person creates <item>" via tradeskills, and "Person receives <item>" via a trade window. | |||
; arg1: Chat message | |||
;arg11: Chat lineID | |||
{{evt|CHAT_MSG_MONEY|Loot}} | |||
Fired when a unit loots money. | |||
; arg1: Chat message | |||
{{evt|CONFIRM_DISENCHANT_ROLL|Loot}} | |||
<Added in patch '''3.3'''> | |||
<br>Fires when you try to roll "disenchant" for and item which Binds on Pickup. | |||
; arg1: RollId | |||
; arg2: roll (Need: 1, Greed: 2, Disenchant: 3; as in [[API RollOnLoot|RollOnLoot(RollID, roll)]]) | |||
Note that arg2 should always be 3. In other cases the event "CONFIRM_LOOT_ROLL" would be fired. | |||
{{evt|CONFIRM_LOOT_ROLL|Loot}} | |||
Fires when you try to roll "need" or "greed" for and item which Binds on Pickup. | |||
; arg1: RollId | |||
; arg2: roll (Need: 1, Greed: 2, Disenchant: 3; as in [[API RollOnLoot|RollOnLoot(RollID, roll)]]) | |||
Note that arg2 should never be 3. In that case the event "CONFIRM_DISENCHANT_ROLL" would be fired. | |||
{{evt|EQUIP_BIND_CONFIRM|Loot,Item}} | |||
Fired when the player attempts to equip bind on equip loot. | |||
{{evt|LOOT_BIND_CONFIRM|Loot}} | |||
Fired when the player attempts to take 'bind-on-pickup' loot | |||
{{evt|LOOT_CLOSED|Loot}} | |||
Fired when a player ceases looting a corpse. Note that this will fire before the last CHAT_MSG_LOOT event for that loot. | |||
{{evt|LOOT_OPENED|Loot}} | |||
Fired when a corpse is looted | |||
;arg1: 1 if autolooting, otherwise 0 (not nil!) | |||
{{evt|LOOT_SLOT_CLEARED|Loot}} | |||
Fired when loot is removed from a corpse. | |||
;arg1: Slot number | |||
{{evt|LOOT_SLOT_CHANGED|Loot}} | |||
? | |||
{{evt|OPEN_MASTER_LOOT_LIST|Loot}} | |||
{{evt|PARTY_LOOT_METHOD_CHANGED|Party,Loot}} | |||
Fired when the party's loot method changes | |||
{{evt|START_LOOT_ROLL|Loot}} | |||
Fired when a group loot item is being rolled on. | |||
;arg1: The rollID of the item being rolled on. | |||
;arg2: The roll time. | |||
{{evt|UPDATE_MASTER_LOOT_LIST|Loot}} |
Latest revision as of 04:48, 15 August 2023
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"AUTOEQUIP_BIND_CONFIRM"
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Category: Item,Loot |
Fired when the game attempts to autobind bind-on-equip items.
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"CANCEL_LOOT_ROLL"
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Category: Loot |
Fired when a player cancels a roll on an item
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"CHAT_MSG_LOOT"
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Category: Loot |
Fired when loot text is sent to the chat window (someone selects need, greed, passes, rolls, receives). This also fires messages like "Person creates <item>" via tradeskills, and "Person receives <item>" via a trade window.
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"CHAT_MSG_MONEY"
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Category: Loot |
Fired when a unit loots money.
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"CONFIRM_DISENCHANT_ROLL"
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Category: Loot |
<Added in patch 3.3>
Note that arg2 should always be 3. In other cases the event "CONFIRM_LOOT_ROLL" would be fired.
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"CONFIRM_LOOT_ROLL"
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Category: Loot |
Fires when you try to roll "need" or "greed" for and item which Binds on Pickup.
Note that arg2 should never be 3. In that case the event "CONFIRM_DISENCHANT_ROLL" would be fired.
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"EQUIP_BIND_CONFIRM"
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Category: Loot,Item |
Fired when the player attempts to equip bind on equip loot.
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"LOOT_BIND_CONFIRM"
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Category: Loot |
Fired when the player attempts to take 'bind-on-pickup' loot
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"LOOT_CLOSED"
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Category: Loot |
Fired when a player ceases looting a corpse. Note that this will fire before the last CHAT_MSG_LOOT event for that loot.
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"LOOT_OPENED"
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Category: Loot |
Fired when a corpse is looted
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"LOOT_SLOT_CLEARED"
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Category: Loot |
Fired when loot is removed from a corpse.
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"LOOT_SLOT_CHANGED"
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Category: Loot |
?
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"OPEN_MASTER_LOOT_LIST"
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Category: Loot |
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"PARTY_LOOT_METHOD_CHANGED"
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Category: Party,Loot |
Fired when the party's loot method changes
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"START_LOOT_ROLL"
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Category: Loot |
Fired when a group loot item is being rolled on.
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"UPDATE_MASTER_LOOT_LIST"
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Category: Loot |