WoW:Events/Quest: Difference between revisions
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:{{icon-information}}Note that this page is automatically generated; editing it is pointless. To edit event descriptions, edit the entries in the alphabetical pages, e.g. [[Events/A]], [[Events/B]], etc. Changes there will be copied over to here within a few hours. | |||
== Quest related events == | |||
{{evt|QUEST_ACCEPTED|Quest}} | |||
This event fires whenever the player accepts a quest. | |||
; arg1 : Quest log index. You may pass this to [[API GetQuestLogTitle|GetQuestLogTitle]]() for information about the accepted quest. | |||
{{evt|QUEST_ACCEPT_CONFIRM|Quest}} | |||
This event fires when an escort quest is started by another player. A dialog appears asking if the player also wants to start the quest. | |||
; arg1 : Name of player who is starting escort quest. | |||
; arg2 : Title of escort quest. Eg. "Protecting the Shipment" | |||
{{evt|QUEST_COMPLETE|Quest}} | |||
Fired after the player hits the "Continue" button in the quest-information page, before the "Complete Quest" button. | |||
In other words it fires when you are given the option to complete a quest, but just before you actually complete the quest (as stated above). | |||
{{evt|QUEST_TURNED_IN}} | |||
Fired upon completion of a world quest, or turning in a quest with the "Complete Quest" button. | |||
; arg1 : QuestID of quest turned in. | |||
; arg2 : XP rewarded, 0 if max level. | |||
; arg3 : Money rewarded in copper. | |||
{{evt|QUEST_POI_UPDATE|Quest}} | |||
Fired whenever Quest POIs change. For example after accepting an quest. | |||
{{evt|QUEST_QUERY_COMPLETE|Quest}} | |||
Fired when the data requested by {{api|QueryQuestsCompleted}}() is available. | |||
{{evt|QUEST_DETAIL|Quest}} | |||
Fired when the player is given a more detailed view of his quest. | |||
{{evt|QUEST_FINISHED|Quest}} | |||
Fired whenever the quest frame changes (Detail to Progress to Reward, etc.) or is closed. | |||
; arg1 : mousebutton (LeftButton) | |||
{{evt|QUEST_GREETING|Quest}} | |||
Fired when talking to an NPC that offers or accepts more than one quest, i.e. has more than one active or available quest. | |||
{{evt|QUEST_ITEM_UPDATE|Quest}} | |||
Fired when the quest items are updated | |||
{{evt|QUEST_LOG_UPDATE|Quest}} | |||
This event is fired very often. This includes, but is not limited to: viewing a quest for the first time in a session in the Quest Log; (once for each quest?) every time the player changes zones across an instance boundary; every time the player picks up a non-grey item; every time after the player completes a quest goal, such as killing a mob for a quest. It also fires whenever the player (or addon using the CollapseQuestHeader or ExpandQuestHeader() functions) collapses or expands any zone header in the quest log. | |||
{{evt|QUEST_PROGRESS|Quest}} | |||
Fired when a player is talking to an NPC about the status of a quest and has not yet clicked the complete button. | |||
{{evt|QUEST_WATCH_UPDATE|Quest}} | |||
Fired just before a quest goal was completed. At this point the game client's quest data is not yet updated, but will be after a subsequent QUEST_LOG_UPDATE event. | |||
; arg1 : questIndex (not watch index) | |||
{{evt|UNIT_QUEST_LOG_CHANGED|Unit Info,Quest}} | |||
Fired whenever the quest log changes. (Frequently, but not as frequently as QUEST_LOG_UPDATE) | |||
; arg1 : unit name | |||
Seen unit names: | |||
* player | |||
* party1 |
Latest revision as of 04:48, 15 August 2023
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"QUEST_ACCEPTED"
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Category: Quest |
This event fires whenever the player accepts a quest.
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"QUEST_ACCEPT_CONFIRM"
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Category: Quest |
This event fires when an escort quest is started by another player. A dialog appears asking if the player also wants to start the quest.
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"QUEST_COMPLETE"
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Category: Quest |
Fired after the player hits the "Continue" button in the quest-information page, before the "Complete Quest" button. In other words it fires when you are given the option to complete a quest, but just before you actually complete the quest (as stated above).
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"QUEST_TURNED_IN"
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Category: {{{2}}} |
Fired upon completion of a world quest, or turning in a quest with the "Complete Quest" button.
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"QUEST_POI_UPDATE"
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Category: Quest |
Fired whenever Quest POIs change. For example after accepting an quest.
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"QUEST_QUERY_COMPLETE"
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Category: Quest |
Fired when the data requested by QueryQuestsCompleted() is available.
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"QUEST_DETAIL"
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Category: Quest |
Fired when the player is given a more detailed view of his quest.
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"QUEST_FINISHED"
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Category: Quest |
Fired whenever the quest frame changes (Detail to Progress to Reward, etc.) or is closed.
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"QUEST_GREETING"
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Category: Quest |
Fired when talking to an NPC that offers or accepts more than one quest, i.e. has more than one active or available quest.
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"QUEST_ITEM_UPDATE"
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Category: Quest |
Fired when the quest items are updated
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"QUEST_LOG_UPDATE"
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Category: Quest |
This event is fired very often. This includes, but is not limited to: viewing a quest for the first time in a session in the Quest Log; (once for each quest?) every time the player changes zones across an instance boundary; every time the player picks up a non-grey item; every time after the player completes a quest goal, such as killing a mob for a quest. It also fires whenever the player (or addon using the CollapseQuestHeader or ExpandQuestHeader() functions) collapses or expands any zone header in the quest log.
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"QUEST_PROGRESS"
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Category: Quest |
Fired when a player is talking to an NPC about the status of a quest and has not yet clicked the complete button.
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"QUEST_WATCH_UPDATE"
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Category: Quest |
Fired just before a quest goal was completed. At this point the game client's quest data is not yet updated, but will be after a subsequent QUEST_LOG_UPDATE event.
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"UNIT_QUEST_LOG_CHANGED"
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Category: Unit Info,Quest |
Fired whenever the quest log changes. (Frequently, but not as frequently as QUEST_LOG_UPDATE)
Seen unit names:
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