WoW:Events/I: Difference between revisions
(Added 2 arguments to ITEM_LOCK_CHANGED) |
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<noinclude>__NOTOC__{{eventlistheader}}</noinclude> | |||
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===== ===== | |||
{| | |||
{{evt|IGNORELIST_UPDATE|Communication}} | |||
Fired when a player is added or removed from the ignore list. Event is called twice. Not certain why it is called twice. | |||
{{evt|IGR_BILLING_NAG_DIALOG|Misc}} | |||
{{evt|INSPECT_ACHIEVEMENT_READY|Inspect,Misc}} | |||
? | |||
{{evt|INSPECT_HONOR_UPDATE|Inspect,Misc}} | |||
? | |||
{{evt|INSPECT_READY|Talents}} | |||
After a NotifyInspect(unit) is called, this is fired, indicating the Inspected player's talents have been loaded. | |||
;arg1: The GUID of the unit the inspection data is being provided for | |||
NOTE: Added in the 4.0.1 patch | |||
{{evt|INSPECT_TALENT_READY|Talents}} | |||
After a NotifyInspect(unit) is called, this is fired, indicating the Inspected player's talents have been loaded. | |||
NOTE: This event was removed in the 4.0.1 patch | |||
{{evt|INSTANCE_BOOT_START|Instance}} | |||
Fired when the countdown to boot a player from an instance starts. | |||
{{evt|INSTANCE_BOOT_STOP|Instance}} | |||
Fired when the countdown to boot a player from an instance stops. | |||
{{evt|INSTANCE_ENCOUNTER_ENGAGE_UNIT|Instance}} | |||
? | |||
{{evt|INSTANCE_LOCK_START|Instance}} | |||
? | |||
{{evt|INSTANCE_LOCK_STOP|Instance}} | |||
Fired when quitting the game. | |||
|} | |||
===== ===== | |||
{| | |||
{{evt|ITEM_LOCKED|Item}} | |||
Fires when an item gets "locked" in the inventory or a container | |||
;arg1: Bag of item | |||
;arg2: Slot of item | |||
{{evt|ITEM_LOCK_CHANGED|Item}} | |||
Fires when the "locked" status on a container or inventory item changes, usually from but not limited to Pickup functions to move items. | |||
- If arg2 is non-nil: | |||
;arg1: Bag of updated item. | |||
;arg2: Slot of updated item. | |||
- If arg2 is nil: | |||
;arg1: Equipment slot of item | |||
* Usually fires in pairs when an item is swapping with another. | |||
* Empty slots do not lock. | |||
* GetContainerItemInfo and IsInventoryItemLocked can be used to query lock status. | |||
* This does NOT fire on ammo pickups. | |||
{{evt|ITEM_UNLOCKED|Item}} | |||
? | |||
{{evt|ITEM_PUSH|Item}} | |||
Fired when an item is pushed onto the "inventory-stack". For instance when you manufacture something with your trade skills or picks something up. | |||
;arg1: the bag that has received the new item | |||
;arg2: the path to the item's icon | |||
{{evt|ITEM_TEXT_BEGIN|Item}} | |||
Fired when an items text begins displaying | |||
|} | |||
===== ===== | |||
{| | |||
{{evt|ITEM_TEXT_CLOSED|Item}} | |||
Fired when the items text has completed its viewing and is done. | |||
{{evt|ITEM_TEXT_READY|Item}} | |||
Fired when the item's text can continue and is ready to be scrolled. | |||
{{evt|ITEM_TEXT_TRANSLATION|Item}} | |||
Fired when an item is in the process of being translated. |
Latest revision as of 04:48, 15 August 2023
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[edit]
"IGNORELIST_UPDATE"
|
Category: Communication |
Fired when a player is added or removed from the ignore list. Event is called twice. Not certain why it is called twice.
|
"IGR_BILLING_NAG_DIALOG"
|
Category: Misc |
"INSPECT_ACHIEVEMENT_READY"
|
Category: Inspect,Misc |
? |
"INSPECT_HONOR_UPDATE"
|
Category: Inspect,Misc |
? |
"INSPECT_READY"
|
Category: Talents |
After a NotifyInspect(unit) is called, this is fired, indicating the Inspected player's talents have been loaded.
NOTE: Added in the 4.0.1 patch |
"INSPECT_TALENT_READY"
|
Category: Talents |
After a NotifyInspect(unit) is called, this is fired, indicating the Inspected player's talents have been loaded. NOTE: This event was removed in the 4.0.1 patch |
"INSTANCE_BOOT_START"
|
Category: Instance |
Fired when the countdown to boot a player from an instance starts. |
"INSTANCE_BOOT_STOP"
|
Category: Instance |
Fired when the countdown to boot a player from an instance stops. |
"INSTANCE_ENCOUNTER_ENGAGE_UNIT"
|
Category: Instance |
? |
"INSTANCE_LOCK_START"
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Category: Instance |
? |
"INSTANCE_LOCK_STOP"
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Category: Instance |
Fired when quitting the game. |
[edit]
"ITEM_LOCKED"
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Category: Item |
Fires when an item gets "locked" in the inventory or a container
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"ITEM_LOCK_CHANGED"
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Category: Item |
Fires when the "locked" status on a container or inventory item changes, usually from but not limited to Pickup functions to move items. - If arg2 is non-nil:
- If arg2 is nil:
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"ITEM_UNLOCKED"
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Category: Item |
? |
"ITEM_PUSH"
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Category: Item |
Fired when an item is pushed onto the "inventory-stack". For instance when you manufacture something with your trade skills or picks something up.
|
"ITEM_TEXT_BEGIN"
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Category: Item |
Fired when an items text begins displaying
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[edit]
"ITEM_TEXT_CLOSED"
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Category: Item |
Fired when the items text has completed its viewing and is done.
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"ITEM_TEXT_READY"
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Category: Item |
Fired when the item's text can continue and is ready to be scrolled.
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"ITEM_TEXT_TRANSLATION"
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Category: Item |
Fired when an item is in the process of being translated. |