WildStar:UI Snippets
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This page list Lua code and idioms that are frequently needed when writing AddOns.
Concrete code examples[edit]
- Loading a extra Lua script / library: https://forums.wildstar-online.com/forums/index.php?/topic/145956-include-a-lib/?p=1448824
- and modify those which have been written Lua generic without wildstar-spec: https://forums.wildstar-online.com/forums/index.php?/topic/50951-question-more-lua-files-in-one-addon/
- Automatic save Window/Form position of your addon's frames (when the user moves them): https://forums.wildstar-online.com/forums/index.php?/topic/77580-need-assist-on-saving-frame-position-noob-here/
- in case the code in the upper link does not work, try this: https://gist.github.com/anonymous/bfe9d83596765db97af3
- Hooking into foreign addons functions (ger): https://forums.wildstar-online.com/forums/index.php?/topic/143803-event-reihenfolge-und-propagation-verhindern/?p=1434349
- Table and pointer / references: https://forums.wildstar-online.com/forums/index.php?/topic/146237-de-referencing-pointer-for-writing/
- Saving data for your addon - savedVariables:
- Preventing collisions with saved variables when you change savedVars data structure of your addon: https://forums.wildstar-online.com/forums/index.php?/topic/145622-resetting-savedvariables/
- Stopping recurring timers: https://gist.github.com/serjoscha87/917d4c8756d1ec90ce8f
- Using umlauts in your addon: http://www.esoui.com/forums/showthread.php?t=4188