WoW:XML attributes: Difference between revisions

From AddOn Studio
Jump to navigation Jump to search
mNo edit summary
m (Move page script moved page XML attributes to XML attributes without leaving a redirect)
 
(2 intermediate revisions by 2 users not shown)
Line 12: Line 12:
* int - Integer, number (0,1,2,3,4,5...)
* int - Integer, number (0,1,2,3,4,5...)
* float - Single, number with point (0.3 or 1.65 etc)
* float - Single, number with point (0.3 or 1.65 etc)
* boolean - or 'bool' is same as 'xs:boolean', is one of 'true' or 'false' to indicate enable or disable, or on or off, etc...
* bool - Boolean, one of '0', '1', 'true', 'false' to indicate enable or disable, or on or off, etc...
* enum - List, an enumeration, or one of a set of predefined values
* enum - List, an enumeration, or one of a set of predefined values
* [Element] - Element Type, name of element
* [Element] - Element Type, name of element
Line 30: Line 30:


=== autoFocus ===
=== autoFocus ===
(boolean) - Automatically place the cursor bar inside a text box and receive all of the keyboard's attention. Default is 'true'.
(bool) - Automatically place the cursor bar inside a text box and receive all of the keyboard's attention. Default is 'true'.


=== blinkSpeed ===
=== blinkSpeed ===
Line 39: Line 39:


=== checked ===
=== checked ===
(boolean) - If set to true - CheckButton is checked when loaded. Default is 'false'.
(bool) - If set to true - CheckButton is checked when loaded. Default is false


=== clampedToScreen ===
=== clampedToScreen ===
(boolean) - Prohibits element to go out of screen. Way applied unknown, probably just moved.
(bool) - Prohibits element to go out of screen. Way applied unknown, probably just moved.


=== countInvisibleLetters ===
=== countInvisibleLetters ===
(boolean) -  
(bool) -  


=== defaultvalue ===
=== defaultvalue ===
Line 54: Line 54:


=== enableKeyboard ===
=== enableKeyboard ===
(boolean) - Tell the frame to receive keyboard input.
(bool) - Tell the frame to receive keyboard input.


=== enableMouse ===
=== enableMouse ===
(boolean) - Tell the frame to receive mouse input.
(bool) - Tell the frame to receive mouse input.


=== [[EdgeFile|edgeFile]] ===
=== [[EdgeFile|edgeFile]] ===
Line 74: Line 74:


=== hidden ===
=== hidden ===
(boolean) - If true element is skipped in drawing resulting it not appearing on screen (interactions also skipped). Default is 'false'.
(bool) - If true element is skipped in drawing rseulting it not appearing on screen (interactions also skipped). Default false.


=== historyLines ===
=== historyLines ===
Line 83: Line 83:


=== ignoreArrows ===
=== ignoreArrows ===
(boolean) - Text fields will ignore directional arrows and move the character instead. (Holding <Alt> temporarily sets this to true). Default is 'false'.
(bool) - Text fields will ignore directional arrows and move the character instead. (Holding <Alt> temporarily sets this to true). Default false.


=== inherit ===
=== inherit ===
Line 95: Line 95:
=== insertmode ===
=== insertmode ===
Tells a MessageFrame where to put new content. Accepts "TOP" or "BOTTOM". Default "TOP"
Tells a MessageFrame where to put new content. Accepts "TOP" or "BOTTOM". Default "TOP"
=== intrinsic ===
(boolean) Marks a frame as an intrinsic type. Used on [[XML/Frame]]. Default is 'false'.
=== intrinsicOrder ===
([[XML types#SCRIPTINTRINSICORDERTYPE|SCRIPTINTRINSICORDERTYPE]]) - chooses the order that a script in an [[#intrinsic|intrinsic]] frame, will be run relative to any implementation scripts. Used by [[XML/Script]] handlers.


=== justifyH ===
=== justifyH ===
Line 112: Line 106:


=== multiLine ===
=== multiLine ===
(boolean) - Tells a text box to span multiple lines (<Enter> inserts a line break).
(bool) - Tells a text box to span multiple lines (<Enter> inserts a line break).


=== maxLines ===
=== maxLines ===
Line 130: Line 124:


=== movable ===
=== movable ===
(boolean) - (De)Activates the methods, :StartMoving() and :StopMovingOrSizing(). Default is 'false'.
(bool) - (De)Activates the methods, :StartMoving() and :StopMovingOrSizing(). Default false.


=== name ===
=== name ===
Line 152: Line 146:


=== password ===
=== password ===
(boolean) - Determines if text should be viewed using hidden 'password' format.
(bool) - Determines if text should be viewed using hidden 'password' format.


=== parent ===
=== parent ===
Line 158: Line 152:


=== protected ===
=== protected ===
(boolean) - Can be defined only in blizzard interface files (At least no one checked yet). If set to true some special api functions can be used. Any element inherited from protected ones can use this functions too. Protected functions/actions cannot be circumvented with this attribute.
(bool) - Can be defined only in blizzard interface files (At least no one checked yet). If set to true some special api functions can be used. Any element inherited from protected ones can use this functions too. Protected functions/actions cannot be circumvented with this attribute.


=== registerForClicks ===
=== registerForClicks ===
Line 170: Line 164:


=== resizable ===
=== resizable ===
(boolean) - If true element can be resized. Default is 'false'.
(bool) - If true element can be resized. Default false


=== reverse ===
=== reverse ===
Line 178: Line 172:
(float) - Sets the scale. Default is the parent's scale. Accepts values greater than and not equal to 0.
(float) - Sets the scale. Default is the parent's scale. Accepts values greater than and not equal to 0.


=== [[XML/LayoutFrame#Attributes|setAllPoints]] ===
=== [[XML/LayoutFrame#Attributes|setAllPoints]] (bool) ===
(boolean)
  <[[XML/Frame|Frame]] name="MyFrameTemplate" hidden="true" virtual="true"/>
  <[[XML/Frame|Frame]] name="MyFrameTemplate" hidden="true" virtual="true"/>
  <[https://wowwiki.fandom.com/wiki/XML/Frame Frame] name="MyFrame" inherts="MyFrameTemplate">
  <[https://wowwiki.fandom.com/wiki/XML/Frame Frame] name="MyFrame" inherts="MyFrameTemplate">
Line 217: Line 210:


=== virtual ===
=== virtual ===
(boolean) - If true element will not created, but used as template for other elements. Default is 'false'.
(bool) - If true element will not created, but used as template for other elements. Default false


== See also ==
== See also ==

Latest revision as of 04:49, 15 August 2023

XML UI

WoW XML attributes that can be applied to the major XML elements. This describes common XML attributes for WoW XML Ui elements, and should not be confused with the actual WoW XML type of Attribute or Attributes .

Summary

For XML, attributes are 'inline properties' of an 'element' which can only have one value, like so: <element attribute="value"/>, but could also be written as an element like so: <element><attribute>value</attribute></element>. Consequently, attributes can not contain 'child elements' like complex properties do: <element><element attribute="value"/></element>. An element's is defined by both the attributes, and by the 'child elements' of that element which both can be called 'properties'.

Reference

The intent for this reference is document in one place the common attributes that make up the definitions of a major XML Ui elements, like 'virtual' or 'name'. This page is broken down into one major section for the attributes that share common definitions among major XML elements.

Key for attribute types (see XML types):

  • string - String, just some text
  • int - Integer, number (0,1,2,3,4,5...)
  • float - Single, number with point (0.3 or 1.65 etc)
  • bool - Boolean, one of '0', '1', 'true', 'false' to indicate enable or disable, or on or off, etc...
  • enum - List, an enumeration, or one of a set of predefined values
  • [Element] - Element Type, name of element

alpha

(float) - Elements can be transparent and this property used to define it.

  • 0 - full transparent
  • 1 - solid (default)

alphaMode

(ALPHAMODE) - Defines a way transparency applied:

  • DISABLE - no transparency.
  • BLEND - while background fades element gets stronger (default)
  • ADD - background and element colors added resulting in too bright colors
  • APLHAKEY - transparency depends on alpha channel of textures
  • MOD - Not tested

autoFocus

(bool) - Automatically place the cursor bar inside a text box and receive all of the keyboard's attention. Default is 'true'.

blinkSpeed

(float) - Default is '0.5'.

bytes

(int) -

checked

(bool) - If set to true - CheckButton is checked when loaded. Default is false

clampedToScreen

(bool) - Prohibits element to go out of screen. Way applied unknown, probably just moved.

countInvisibleLetters

(bool) -

defaultvalue

displayduration

drawlayer

enableKeyboard

(bool) - Tell the frame to receive keyboard input.

enableMouse

(bool) - Tell the frame to receive mouse input.

edgeFile

(string) - refers to a texture used by element as the edge of a background, path is relative to scheme path: if addon is in "MyAddon" folder file specified "myfile.lua" will be searched in this folder (i guess only, needs testing). "\\Interface\\Wherever" seems to be the same as "Interface\\Wherever" ("C:\\{{WoW}}\\Interface\\Whereever").

file

(string) - refers to a file used by element, path is relative to scheme path: if addon is in "MyAddon" folder file specified "myfile.lua" will be searched in this folder (i guess only, needs testing). "\\Interface\\Wherever" seems to be the same as "Interface\\Wherever" ("C:\\{{WoW}}\\Interface\\Whereever").

font

(string) -

frameStrata

height

(int) - height in normalized units, relative to 1024x768 screen size. Used for Font and others.

hidden

(bool) - If true element is skipped in drawing rseulting it not appearing on screen (interactions also skipped). Default false.

historyLines

(int) -

id

(int) - Number of element. Used for same looking element to make difference between them (much easier than by names)

ignoreArrows

(bool) - Text fields will ignore directional arrows and move the character instead. (Holding <Alt> temporarily sets this to true). Default false.

inherit

(SCRIPTINHERITTYPE) - chooses the order that inherited scripts will be run, if any, relative to this script. Used by XML/Script handlers.

inherits

(string) - the name of template to use as a base type for this element. Inherited elements, called templates, are normally marked with 'virtual="true"'. Some element types can inherit other types, such as FontString inheriting from Font. Generally matching properties of the inherited type are used as though they are properties of the inheriting element. The names are not case sensitive, such that inherits="BobBB" will still inherit from an element named name="BobBb" virtual="true".

The 'inherits' attribute supports multiple-inheritance, where more than one element can be used as a base. Names are separated by with commas, and names farther to the right take precedence over the preceding ones, like '<Button inherits="OneTemplate,TwoTemplate">'. Properties will be used first from "OneTemplate" and then 'TwoTemplate', but if 'TwoTemplate' has a matching property with 'OneTemplate', then 'TwoTemplate' will override 'OneTemplate'. Some types have special rules for exactly how properties and child elements get inherited.

insertmode

Tells a MessageFrame where to put new content. Accepts "TOP" or "BOTTOM". Default "TOP"

justifyH

Align text "LEFT", "RIGHT", or "CENTER".

justifyV

Align text "TOP", "BOTTOM", or "MIDDLE".

letters

Defines the maximum characters to allow in a text box.

multiLine

(bool) - Tells a text box to span multiple lines (<Enter> inserts a line break).

maxLines

Defines the maximum number of lines to allow in a text box.

maxvalue

(float) - Defines the highest numeric value a widget will accept.

minimaparrowmodel

minimapplayermodel

minvalue

(float) - Defines the lowest numeric value a widget will accept.

monochrome

movable

(bool) - (De)Activates the methods, :StartMoving() and :StopMovingOrSizing(). Default false.

name

(string) - This string represents name of an element for scripting. Frames defined via XML must be named if they are to be accessed by scripts, but for showing up in interface unnamed are ok. Names are case sensitive - means "MyElement" not same as "myelement". See: LayoutFrame

nonspacewrap

Don't wrap text when it gets to the end of the parent frame.

numeric

Tells the text box to accept only numeric values.

orientation

outline

parentArray

Array name in the parent frame to add this LayoutFrame. in LayoutFrame.

parentKey

Name of Lua object reference to set in the parent, to this elements Lua object at runtime. in LayoutFrame, AnimationGroup, Animation.

password

(bool) - Determines if text should be viewed using hidden 'password' format.

parent

(Element) - You can define another parent for an element. To make button around minimap you can move it inside minimap frame that way. I'm not sure do element really removed from this one, or it just defines drawing order. If skipped then parent is container of element

protected

(bool) - Can be defined only in blizzard interface files (At least no one checked yet). If set to true some special api functions can be used. Any element inherited from protected ones can use this functions too. Protected functions/actions cannot be circumvented with this attribute.

registerForClicks

(string) - registers a button to receive click events through the OnClick event handler, set using a comma separated list of click event types, like 'RightButtonUp'. Example: 'registerForClicks="LeftButtonUp,RightButtonUp"'. Default is 'LeftButtonUp' only. Implemented on Button. See also RegisterForClicks for Lua UI Object version.

relativeKey

Name of an 'parentKey' or other object reference to make this element relative to. in Anchor

relativeTo

Name of an element to make this element relative to. in Anchor

resizable

(bool) - If true element can be resized. Default false

reverse

Reverses the sorting order of the elements.

scale

(float) - Sets the scale. Default is the parent's scale. Accepts values greater than and not equal to 0.

setAllPoints (bool)

<Frame name="MyFrameTemplate" hidden="true" virtual="true"/>
<Frame name="MyFrame" inherts="MyFrameTemplate">
  <Size x="400" y="400"/>
    <Layers>
      <Layer>
        <FontString parentKey="Name" inherits="MyFont" text="Bob"/>
      </Layer>
    </Layers>
  <Frames>
    <Frame name="$parentChild">
      <Size x="200" y="100"/>
      <Anchors>
        <Anchor relativeKey="$parent.Name" point="TOP" relativePoint="BOTTOM">
          <Offset>
            <AbsDimension x="0" y="-22" />
          </Offset>
        </Anchor>
      </Anchors>         
    </frame>
  </Frames>
</Frame>

target

Name of an element to use as this elements target. in Animation.

targetKey

Name of a parentKey object refernce to use as this elements target. in Animation.

text

(string) - Used to define text to show on buttons, FontStrings etc.

toplevel

valuestep

(float) - Tells a slider how far to jump per click.

virtual

(bool) - If true element will not created, but used as template for other elements. Default false

See also