WildStar:TEX file: Difference between revisions

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{{../uiaddon}}
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A '''TEX file''' is a texture file format used to store images for the game [[w:c:wildstaronline:WildStar|WildStar]], and is fairly similar to other game texture file formats using DXT compression.__TOC__
A '''TEX file''' is a texture file format used to store images for the game [[wildstarwiki:WildStar|WildStar]], and is fairly similar to other game texture file formats using DXT compression.__TOC__


The TEX file structure consists of a constant size header, and then a number of pre-rendered 'mipmaps', stored smallest to largest, and all in the same format. Texture sizes must be powers of two, with a smallest dimension size of 4, though the two dimensions do not have to be equal; 512x256 is valid, but 512x200 is not. The first mipmap ('mipmap' level 0) is the smallest pre-rendered image; and each subsequent mipmap basically doubles both dimensions. The final 'mipmap' is the full size image with the size denoted in the header.
The TEX file structure consists of a constant size header, and then a number of pre-rendered 'mipmaps', stored smallest to largest, and all in the same format. Texture sizes must be powers of two, with a smallest dimension size of 4, though the two dimensions do not have to be equal; 512x256 is valid, but 512x200 is not. The first mipmap ('mipmap' level 0) is the smallest pre-rendered image; and each subsequent mipmap basically doubles both dimensions. The final 'mipmap' is the full-size image with the size denoted in the header.


== Structure ==
== Structure ==
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== Tools ==
== Tools ==
* [[../Houston/]] - the client AddOn editor that comes with WildStar can view TEX files
* [[\Houston]] - the client AddOn editor that comes with WildStar can view TEX files
* various third party tools
* various third party tools


== See Also ==
== See Also ==
* [[Wikipedia:S3TC|Wikipedia's entry on DXT compression]]
* [[Wikipedia:S3TC|Wikipedia's entry on DXT compression]]