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WoW:API GameTooltip SetFrameStack: Difference between revisions

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→‎Notes: Previously stated that usual lua boolean logic was applied to the optional parameter. This may have been true at some point, but is not now. The current test in Blizzard's ChatFrame.lua is "if(msg == tostring(true)) then" which will on
(Initial writeup based on http://forums.worldofwarcraft.com/thread.html?topicId=25578318852&postId=255759571387&sid=1#2)
 
(→‎Notes: Previously stated that usual lua boolean logic was applied to the optional parameter. This may have been true at some point, but is not now. The current test in Blizzard's ChatFrame.lua is "if(msg == tostring(true)) then" which will on)
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== Notes ==
== Notes ==
The '''/framestack [S]''' slash command toggles a pre-declared GameTooltip and dispatches this function on it.  The optional '''S''' argument is interpreted as a boolean following the usual boolean type coercion rules, and passed to this method as the ''showhidden'' parameterFor example, <tt>'/framestack true'</tt> and <tt>'/framestack cheese'</tt> both show hidden frames.
The '''/framestack [showHidden]''' slash command toggles a pre-declared GameTooltip and dispatches this function on it.  When followed by 'true', hidden frames will also be shownNo value other than 'true' will cause hidden frames to be shown.


The frame listing on a tooltip after this function is called are arranged by [[UITYPE_FrameStrata|strata]] and [[FrameLevel#Frame_Levels|level]].  Within that list, the frames are colored:
The frame listing on a tooltip after this function is called are arranged by [[UITYPE_FrameStrata|strata]] and [[FrameLevel#Frame_Levels|level]].  Within that list, the frames are colored:
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