WoW:API GetSpellTexture: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Move page script moved page API GetSpellTexture to WoW:API GetSpellTexture without leaving a redirect) |
||
| (9 intermediate revisions by 8 users not shown) | |||
| Line 1: | Line 1: | ||
{{wowapi}} __NOTOC__ | |||
<!-- Describe the purpose of the function, exhausting detail can be saved for a later section --> | |||
Returns the texture path of the specified spellbook spell | |||
- | <!-- List return values and arguments as well as function name, follow Blizzard usage convention for args --> | ||
texture = GetSpellTexture(spellName | spellID, bookType) | |||
[[ | == Parameters == | ||
=== Arguments === | |||
<!-- List each argument, together with its type --> | |||
:(spellName | spellID, bookType) | |||
:;spellName : String - The name of the spell, as it would be seen in the player's spellbook. | |||
:;spellID : Integer - Valid values are 1 through total number of spells in the spellbook on all pages and all tabs, ignoring empty slots. | |||
:;bookType : String - Either BOOKTYPE_SPELL or BOOKTYPE_PET. | |||
=== Returns === | |||
<!-- List each return value, together with its type --> | |||
:;texture : String - Path of the texture used for displaying the spell in the spellbook. | |||
---- | |||
;''Example'' | |||
Displays the name of every texture in your spellbook | |||
for tabIndex = 1, MAX_SKILLLINE_TABS do | |||
local tabName, tabTexture, tabSpellOffset, tabNumSpells = GetSpellTabInfo(tabIndex) | |||
if not tabName then | |||
break | |||
end | |||
for spellIndex = tabSpellOffset + 1, tabSpellOffset + tabNumSpells do | |||
local spellName, spellRank = GetSpellName(spellIndex, BOOKTYPE_SPELL) | |||
local spellTexture = GetSpellTexture(spellIndex) | |||
DEFAULT_CHAT_FRAME:AddMessage("Spell "..spellName.." uses texture "..spellTexture) | |||
end | |||
end | |||
==Details== | |||
<!-- Details not appropriate for the main description can go here. | |||
REMOVE the section if you're just going to restate the intro line! --> | |||
: If you're trying to read the spell book at login, register for the [[Events P (Party, Petition, Pet, PlayerBank, Player)#PLAYER_LOGIN|PLAYER_LOGIN]] event. | |||
: This function won't grab textures for spells the character does not have. | |||
Latest revision as of 04:46, 15 August 2023
Returns the texture path of the specified spellbook spell
texture = GetSpellTexture(spellName | spellID, bookType)
Parameters
Arguments
- (spellName | spellID, bookType)
- spellName
- String - The name of the spell, as it would be seen in the player's spellbook.
- spellID
- Integer - Valid values are 1 through total number of spells in the spellbook on all pages and all tabs, ignoring empty slots.
- bookType
- String - Either BOOKTYPE_SPELL or BOOKTYPE_PET.
Returns
- texture
- String - Path of the texture used for displaying the spell in the spellbook.
- Example
Displays the name of every texture in your spellbook
for tabIndex = 1, MAX_SKILLLINE_TABS do
local tabName, tabTexture, tabSpellOffset, tabNumSpells = GetSpellTabInfo(tabIndex)
if not tabName then
break
end
for spellIndex = tabSpellOffset + 1, tabSpellOffset + tabNumSpells do
local spellName, spellRank = GetSpellName(spellIndex, BOOKTYPE_SPELL)
local spellTexture = GetSpellTexture(spellIndex)
DEFAULT_CHAT_FRAME:AddMessage("Spell "..spellName.." uses texture "..spellTexture)
end
end
Details
- If you're trying to read the spell book at login, register for the PLAYER_LOGIN event.
- This function won't grab textures for spells the character does not have.