WildStar:API TYPE Unit
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{{../uiapitype}} The unit GameLib type, and used to hold information about a particular target-able unit in the world. This [[../API TYPE userdata|userdata]] type is not accessible as table and is immutable.
local unit = GameLib.GetPlayerUnit()
Members
- {{../id|APIT|Unit|GetAbsorptionMax}}()
- {{../id|APIT|Unit|GetAbsorptionValue}}()
- {{../id|APIT|Unit|GetAlternateTarget}}()
- {{../id|APIT|Unit|GetAuctionableItems}}())
- {{../id|APIT|Unit|GetBaseLifesteal}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetBasicStats}}()
- {{../id|APIT|Unit|GetBuffs}}()
- {{../id|APIT|Unit|GetCCDurationModifier}}() -1) + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetClassId}}()
- {{../id|APIT|Unit|GetCooldownReductionModifier}}() + 0.000005 - 1) * 10000) / 100))
- {{../id|APIT|Unit|GetCritChance}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetCritSeverity}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetDeflectChance}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetDeflectCritChance}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetEquippedItems}}()
- {{../id|APIT|Unit|GetFaction}}() - returns unit nFactionID
- {{../id|APIT|Unit|GetGuildName}}()
- {{../id|APIT|Unit|GetHealth}}()
- {{../id|APIT|Unit|GetId}}()
- {{../id|APIT|Unit|GetIgnoreArmorBase}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetIgnoreShieldBase}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetInterruptArmorMax}}()
- {{../id|APIT|Unit|GetInventoryItems}}()
- {{../id|APIT|Unit|GetLevel}}()
- {{../id|APIT|Unit|GetLevelDifferential}}(unitTarget)
- {{../id|APIT|Unit|GetMagicMitigation}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetMana}}()
- {{../id|APIT|Unit|GetManaCostModifier}}() -1) + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetManaRegenInCombat}}() * 2)
- {{../id|APIT|Unit|GetMaxHealth}}()
- {{../id|APIT|Unit|GetMaxMana}}()
- {{../id|APIT|Unit|GetMaxResource}}(4)
- {{../id|APIT|Unit|GetName}}()
- {{../id|APIT|Unit|GetPhysicalMitigation}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetPlayerPathType}}()
- {{../id|APIT|Unit|GetPosition}}()
- {{../id|APIT|Unit|GetPrereqInfo}}(tFlags.nPrereqVendorId)
- {{../id|APIT|Unit|GetPvPDefensePercent}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetPvPOffensePercent}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetRaceId}}()
- {{../id|APIT|Unit|GetResource}}(4)
- {{../id|APIT|Unit|GetShieldCapacity}}()
- {{../id|APIT|Unit|GetShieldCapacityMax}}()
- {{../id|APIT|Unit|GetShieldRebootTime}}() / 1000)
- {{../id|APIT|Unit|GetShieldRegenPct}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetStrikethroughChance}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetSupplySatchelItems}}(1)
- {{../id|APIT|Unit|GetTarget}}()
- {{../id|APIT|Unit|GetTechMitigation}}() + 0.000005) * 10000) / 100))
- {{../id|APIT|Unit|GetTitle}}()
- {{../id|APIT|Unit|GetTitleOrName}}()
- {{../id|APIT|Unit|GetUnitMount}}()
- {{../id|APIT|Unit|GetUnitProperty}}(Unit.CodeEnumProperties.ManaPerFiveSeconds).fValue))
- {{../id|APIT|Unit|IsACharacter}}()
- {{../id|APIT|Unit|IsDead}}()
- {{../id|APIT|Unit|IsInCombat}}()
- {{../id|APIT|Unit|IsInVehicle}}()
- {{../id|APIT|Unit|IsInYourGroup}}()
- {{../id|APIT|Unit|IsMentoring}}()
- {{../id|APIT|Unit|IsMounted}}()
- {{../id|APIT|Unit|IsPvpFlagged}}()
- {{../id|APIT|Unit|IsRallied}}()
- {{../id|APIT|Unit|IsThePlayer}}()
- {{../id|APIT|Unit|IsValid}}()
- {{../id|APIT|Unit|SetAlternateTarget}}(unitTarget)
- {{../id|APIT|Unit|ShouldShowCastBar}}
- {{../id|APIT|Unit|ShouldShowBreathBar}}()
See Also
- [[../UI API/]]