Engine:Console commands

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This is a reference for Engine console commands available for use a chat window or other console, and as macro commands in a macro.

This list describes all of the 'slash' commands from Engine itself, and not from any additional modules or AddOns.

By default in the core or empty UI, the console can be entered during runtime by pressing the 'back tick' (`) and exited by pressing escape (Esc). If in a chat type box, commands can be run by starting with a forward slash before the command line, to separate them from actual chat.

Reference

In Engine, commands are divided into sets defined by modules. Some commands are always available by default. Others are only available by setting console context to that module first. In some modules, there can be a default command that gets run if no actual command is specified.

Data module

  • In context by default
  • Default command is 'varedit' if in context

Global commands:

varedit - (none), / - Prints or sets variable, if variable exists and name is not another command.
var - var, /var - Creates a variable. If already exists, then does not change value.
set - set, /set - Set an existing var. Updates a value on an existing variable if exists.
alias - alias, /alias - New named script. Will change existing alias if already created.
bind - bind, /bind - Key to script. Map a key to a script block.
echo - echo, /echo - Write text to log only. Print text to current console but not the file.
print - print, /print - Write text to log and file. Print text to current console and to file.
context - context, /context - Change context. Change current console context to another known context.
run - run, /run - Load and run script file. Run a named script file. Name must include extension.

Global vars:

lib_path - './lib/' - Path for native 'world' modules.
base_path - './data/' - Path for content and assets.
module - 'game' - Base name for 'world' module, without platform postfix.
GameDll - (none) - Full path for 'world' module, './lib/gamex86.dll'.
s_use_ai - '1.0' - If world 'AI' processing is enabled.
map - 'maps/base1.bsp' - Full path for default content module.
startup - (none) - Full path of initial startup script.

Assignments:

Explicit context name is 'global'
Default log assignment is 'log'
Initial console assignment is 'console'

Msg module

Global commands:

none

Global vars:

none

Bindings:

none

Assignments:

none

Render module

Global commands:

none

Global vars:

r_width - '900' - Initial main window height.
r_height - '600' - Initial main window width.
r_bpp - '32' - Initial render device color bit depth.
r_fullscreen - (none) - If device full-screen, without window.
r_gamma - '1.0' - Device color gamma correction.
r_vsync - '1.0' - If should render each frame one frame synced with device rate.

Assignments:

none

Input module

Global commands:

quit - quit, /quit - Exits engine immediately with graceful shutdown.

Global vars:

m_sensitivity - '1.0' - General mouse sensitivity.
m_raw - '1' (0,1,2) - 0 off if can, 1 on if can, 2 force on. Windows always on. Off if platform not complete or in a VM.

Bindings:

KB_ESC - 27 - 'quit'

Assignments:

none

Console module

Global commands:

none

Global vars:

none

Bindings:

none

Assignments:

none

World module

Global commands:

none

Global vars:

none

Bindings:

none

Assignments:

none

Server module

Global commands:

none

Global vars:

none

Bindings:

none

Assignments:

Service name 'server'

Client module

Global commands:

none

Global vars:

fov - '90' - World field of view for display

Bindings:

none

Assignments:

Explicit context name is 'client' reachable through 'global'
Inherits 'global' context
Service name 'client'

Client context commands:

start - client start - Starts the 'client' service.
stop - client stop - Stops the 'client' service.

Client context aliases:

lol - client lol - 'print "client lol"' - Demo alias. Prints "client lol".