WoW:XML/Value: Difference between revisions

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Latest revision as of 04:49, 15 August 2023

XML UI ← XML types < Value

Value is a type used for a variety of purposes for defining single numerical values relating to size or position. See Dimension for numerical value pairs use type. Value is used for properties such as FontHeight and TileSize.

Inheritance[edit]

Inherited by: none, Inherits: none, Defined in: Backdrop, FontString

Elements[edit]

  • <AbsValue> - defines a relative or absolute value, using 'absolute' unit based coordinates
  • <RelValue> - defines a relative or absolute value, using 'relative' scalar coordinates

Attributes[edit]

  • val (int) - defines a numerical unit based value

Summary[edit]

Value based elements facilitate the 'Layout' mechanism in the WoW UI. Value works by providing a flexible set of constructs by using one of: inline values (val), the AbsValue element, or the RelValue element.

Example[edit]

<Frame name="MyFrame">
  <Size x="200" y="200"/>
  <Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background"
         edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
    <BackgroundInsets>
      <AbsInset left="11" right="12" top="12" bottom="11"/>
    </BackgroundInsets>
    <TileSize val="32"/>
    <EdgeSize val="32"/>
  </Backdrop>
  <Layers>
    <Layer>
      <FontString text="Bob" inherits="MyFont">
        <Size x="100" y="100"/>
        <FontHeight>
          <AbsValue val="12"/>
        </FontHeight>
        <Anchors>
          <Anchor point="TOP"/>
        </Anchors>
      </FontString>
    </Layer>
  </Layers>
</Frame>

This example demonstrates use of FontHeight using Abs, and TileSize and EdgeSize using inline values.

Details[edit]