WoW:ComponentTextureLevel: Difference between revisions
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{{stub/API}} | |||
{{Cvar}} | |||
The new Cvar replacing [[playerTextureLevels]], which affects mip level of textures used for player gear such as armor. A value of 1 causes lower resolution textures to be used and a value of 0 causes higher resolution textures to be used. Only newer textures seem to be affected, presumably because the older textures are lower resolution to begin with. | The new Cvar replacing [[playerTextureLevels]], which affects mip level of textures used for player gear such as armor. A value of 1 causes lower resolution textures to be used and a value of 0 causes higher resolution textures to be used. Only newer textures seem to be affected, presumably because the older textures are lower resolution to begin with. |
Revision as of 18:26, 30 December 2015
The new Cvar replacing playerTextureLevels, which affects mip level of textures used for player gear such as armor. A value of 1 causes lower resolution textures to be used and a value of 0 causes higher resolution textures to be used. Only newer textures seem to be affected, presumably because the older textures are lower resolution to begin with.