WoW:XML/AbsInset: Difference between revisions
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Latest revision as of 04:49, 15 August 2023
← XML UI ← XML types < AbsInset
AbsInset is the 'unit based' integer value for Inset which alters the hit rectangle or 'hit rect' for user input.
Inheritance[edit]
Inherited by: none, Inherits: none, Defined in: Inset
Elements[edit]
none
Attributes[edit]
- left (int) - Default is '0'.
- right (int) - Default is '0'.
- top (int) - Default is '0'.
- bottom (int) - Default is '0'.
Summary[edit]
AbsInset alters the active hit area for positional input devices. Hit rects are used for determining which screen element belongs to an input event by having an associated screen rectangle.
Example[edit]
<Frame name="MyFrame"> <Layers> <Layer> <Texture> <Size x="100" y="100" /> <HitRectInsets> <AbsInset left="0" right="-100" top="0" bottom="0"/> </HitRectInsets> <Color a="1" r="1" g="1" b="1" /> </Texture> </Layer> </Layers> </Frame>
This example will show a frame with several textures, with altered 'hit rect' insets.