WildStar:API GameLib GetWorldTimeOfDay: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{uiapi}} Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours. local hoursInSeconds = GameLib.GetWorldTimeOfDay() == Summary == Is a div...") |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{uiapi}} | {{\|uiapi}} | ||
Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours. | Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours. | ||
local hoursInSeconds = GameLib.GetWorldTimeOfDay() | local hoursInSeconds = GameLib.GetWorldTimeOfDay() | ||
== Summary == | == Summary == | ||
Is a division of real time such that on Nexus currently is moving at ~6.85 times faster than regular Earth time, wrapping at midnight real time. | Is a division of real time such that on Nexus currently is moving at ~6.85 times faster than regular Earth time, wrapping at midnight real time. |
Latest revision as of 07:29, 9 August 2023
← UI API < GameLib.GetWorldTimeOfDay
Gets a number representing 24 hours of a game day in seconds, wrapping to 0 at 24 hours.
local hoursInSeconds = GameLib.GetWorldTimeOfDay()
Summary[edit]
Is a division of real time such that on Nexus currently is moving at ~6.85 times faster than regular Earth time, wrapping at midnight real time.