WoW:XML/Texture: Difference between revisions
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A '''Texture''' is a [[XML/LayoutFrame|LayoutFrame]] XML element that describes a graphic | {{uixmlelem}} | ||
A '''Texture''' is a [[XML/LayoutFrame|LayoutFrame]] XML element that describes a graphic or display in the UI. Textures, along with [[XML/FontString|FontStrings]] are layered UI elements, meaning they must be inside <nowiki><Layers><Layer></nowiki> tags. | |||
== | == Inheritance == | ||
: Inherited by: none, Inherits: <[[XML/LayoutFrame|LayoutFrame]]>, Runtime object: [[UIOBJECT_Texture|Texture]] | |||
: Defined in: [[XML/Layers|Layers]], [[XML/Ui|Ui]] | |||
== | ==Elements== | ||
* <[[XML/TexCoords|TexCoords]]> | |||
* <[[XML/Color elements|Color]]> | |||
* <[[XML/Gradient|Gradient]]> | |||
== Attributes == | |||
* file (string) - resource file path to the texture image | |||
* alphaMode ([[XML/ALPHAMODE|ALPHAMODE]]) - Blending mode | |||
== | == Summary == | ||
The graphic may be an image loaded by Blizzard or an addon, or it may be a solid color or gradient. Textures support partially transparent images and different strategies for blending these into other images. They may be changed to show only a portion of a loaded image using 'texture coordinates'. Note: The Texture must be within a [[XML_User_Interface#Layers_and_Textures|Layer]]. | |||
== | === Example === | ||
<Texture name="MyTexture" file="Interface\ItemSocketingFrame\UI-ItemSockets" alphaMode="ADD"> | |||
<Size> | |||
<AbsDimension x="13" y="13"/> | |||
</Size> | |||
<Anchors> | |||
<Anchor point="CENTER"> | |||
<Offset> | |||
<AbsDimension x="0" y="0"/> | |||
</Offset> | |||
</Anchor> | |||
</Anchors> | |||
<TexCoords left="0.398" right="0.445" top="0.402" bottom="0.449"/> | |||
</Texture> | |||
== | == Details == | ||
=== Images === | |||
Textures are the means to display images in the game. The image must be either a [[TGA file]] (http://en.wikipedia.org/wiki/Truevision_TGA) or [[BLP file]] (http://en.wikipedia.org/wiki/.BLP) image file. Textures may only load images whose dimensions are powers of two, such as 2x2, 4x8, and so on. Images that have non-power of two dimensions will show up as solid green textures. The image does not need to be square, however, so rectangular dimensions like 32x128 are also valid. | |||
== | === Virtual Textures === | ||
Virtual textures are textures that are allowed to be used as a template for other textures. This is useful in situations where textures vary by a small amount. In this case, the similarity can be put in a virtual texture, and the children need to only describe their differences. | |||
[[Category:XML elements]] | [[Category:XML elements]] |
Latest revision as of 04:49, 15 August 2023
← XML UI ← XML elements < Texture
A Texture is a LayoutFrame XML element that describes a graphic or display in the UI. Textures, along with FontStrings are layered UI elements, meaning they must be inside <Layers><Layer> tags.
Inheritance[edit]
- Inherited by: none, Inherits: <LayoutFrame>, Runtime object: Texture
- Defined in: Layers, Ui
Elements[edit]
Attributes[edit]
- file (string) - resource file path to the texture image
- alphaMode (ALPHAMODE) - Blending mode
Summary[edit]
The graphic may be an image loaded by Blizzard or an addon, or it may be a solid color or gradient. Textures support partially transparent images and different strategies for blending these into other images. They may be changed to show only a portion of a loaded image using 'texture coordinates'. Note: The Texture must be within a Layer.
Example[edit]
<Texture name="MyTexture" file="Interface\ItemSocketingFrame\UI-ItemSockets" alphaMode="ADD"> <Size> <AbsDimension x="13" y="13"/> </Size> <Anchors> <Anchor point="CENTER"> <Offset> <AbsDimension x="0" y="0"/> </Offset> </Anchor> </Anchors> <TexCoords left="0.398" right="0.445" top="0.402" bottom="0.449"/> </Texture>
Details[edit]
Images[edit]
Textures are the means to display images in the game. The image must be either a TGA file (http://en.wikipedia.org/wiki/Truevision_TGA) or BLP file (http://en.wikipedia.org/wiki/.BLP) image file. Textures may only load images whose dimensions are powers of two, such as 2x2, 4x8, and so on. Images that have non-power of two dimensions will show up as solid green textures. The image does not need to be square, however, so rectangular dimensions like 32x128 are also valid.
Virtual Textures[edit]
Virtual textures are textures that are allowed to be used as a template for other textures. This is useful in situations where textures vary by a small amount. In this case, the similarity can be put in a virtual texture, and the children need to only describe their differences.