WildStar:User defined code: Difference between revisions
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Helpful code and conventions that are not a part of the regular game [[UI API]] or [[wildstarwiki:Carbine|Carbine]] boilerplate code. See also [[UI Guides]]. | |||
Helpful code and conventions that are not a part of the regular game [[UI API]] or [[Carbine]] boilerplate code. | |||
== Code == | == Code == | ||
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== Libraries == | == Libraries == | ||
A collection of helpful | A collection of helpful development addons and libs can be found within the NASA GitHub repository: [//github.com/wildstarnasa github.com/wildstarnasa] | ||
* Rover - (most recommended Addon) You can send any type of data to the | * Rover - (most recommended Addon) You can send any type of data to the in-game rover-table by using SendVarToRover("label", <the_data_you_want_to_inspect>) after installing this addon. Rover can then be opened with /rover and will come up with a really nice and super helpful data inspection window. |
Latest revision as of 06:43, 15 August 2023
Helpful code and conventions that are not a part of the regular game UI API or Carbine boilerplate code. See also UI Guides.
Code[edit]
- UI snippets - knowledge base of Lua source code for UI AddOn development
- Useful macros - user created Macro code examples and solutions
Libraries[edit]
A collection of helpful development addons and libs can be found within the NASA GitHub repository: github.com/wildstarnasa
- Rover - (most recommended Addon) You can send any type of data to the in-game rover-table by using SendVarToRover("label", <the_data_you_want_to_inspect>) after installing this addon. Rover can then be opened with /rover and will come up with a really nice and super helpful data inspection window.