WoW:API UnitFacing: Difference between revisions

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{{removedapi|1.3.0|}}
{{wowapi|removed=1.3.0}}
Returns the direction in which the unit is facing, counterclockwise radians, 0 at North.


  <center>'''UnitFacing''' ''-Documentation by [[User:sparsematrix|sparsematrix]]-''</center>
  orientation = UnitFacing(unit);


Returns the direction in which the unit is facing (Counterclockwise radians, from North)
== Parameters ==
=== Arguments ===
* unit (string) - the [[API_TYPE_UnitId|UnitId]] of the unit whose orientation you wish to query.


local orientation = UnitFacing(unit);
=== Returns ===
* orientation (number) - the current orientation (counterclockwise radians, 0 at north) of the specified unit


----
== Example ==
;''Arguments''
local dir = UnitFacing("player")
local dir2 = UnitFacing("target")
ChatFrame1:AddMessage('player orientation: ' .. dir)
ChatFrame1:AddMessage('target orientation: ' .. dir2)


:(String unit)
;Result
 
Prints the player's and target's orientation to the chat frame as
:;arg1 : the unit's orientation to query
 
----
;''Returns''
 
:orientation
:;orientation : the current orientation (counterclockwise radians, from north) of the specified unit
 
----
;''Example''
local dir = UnitFacing("player");
local dir2 = UnitFacing("target");
ChatFrame1:AddMessage('player orientation: ' .. dir);
ChatFrame1:AddMessage('target orientation: ' .. dir2);
 
;''Result''
Prints the player's and target's orientation to the chat frame as
  'player orientation: 3.112' and 'target orientation: 0.112'.
  'player orientation: 3.112' and 'target orientation: 0.112'.
----
{{WoW API}}

Latest revision as of 04:47, 15 August 2023

WoW API < UnitFacing

Returns the direction in which the unit is facing, counterclockwise radians, 0 at North.

orientation = UnitFacing(unit);

Parameters[edit]

Arguments[edit]

  • unit (string) - the UnitId of the unit whose orientation you wish to query.

Returns[edit]

  • orientation (number) - the current orientation (counterclockwise radians, 0 at north) of the specified unit

Example[edit]

local dir = UnitFacing("player")
local dir2 = UnitFacing("target")
ChatFrame1:AddMessage('player orientation: ' .. dir)
ChatFrame1:AddMessage('target orientation: ' .. dir2)
Result

Prints the player's and target's orientation to the chat frame as

'player orientation: 3.112' and 'target orientation: 0.112'.