WoW:API PlaySoundFile: Difference between revisions

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{{wowapi}}
{{wowapi}}
Plays the specified audio file once. Unlike [[API PlayMusic|PlayMusic]], you cannot stop the playback.
PlaySoundFile("path"[, "channel"])


PlaySoundFile(SoundFile)
== Arguments ==
;path : String – The path and name of the sound file you'd like to play, relative to the WoW directory; both ogg and mp3 formats are accepted. The file must exist prior to logging in to WoW.
;channel : String – Either "Master" (this will play the sound also with disabled sounds like before 4.0.1), "SFX", "Ambience", "Music".


Play the specified sound file. The file will be played once. Unlike [[API PlayMusic|PlayMusic]], you cannot stop the file fron playing once it starts.
== Examples ==
You can play a sound file included with your addon:
  PlaySoundFile("Interface\\AddOns\\MyAddOn\\mysound.ogg")
Or one of the ones shipped with WoW ([[Power of the Horde]], in this case):
PlaySoundFile("Sound\\Music\\ZoneMusic\\DMF_L70ETC01.mp3")


----
== Notes ==
;''Arguments''
* There does not appear to be a bad error if the file is missing - it just won't play. There is a return status, which is 1 if the sound was OK and nil if it couldn't be found.
* This API call was broken in patch 1.11 and was fixed in patch 1.11.2.
* As of 4.0.1, custom .wav files are no longer supported.


<!-- List each argument, together with its type -->
== See also ==
 
* [[PlaySoundFile macros]] for a listing of audio files shipped with the game.
:(SoundFile)
:;SoundFile : String - The path and name of the sound file you'd like to play.  This has been successfully tested with .wav and .mp3 files.  Note that the path is relative to the World of Warcraft installation directory.
 
----
;''Example: Playing a sound file from within an AddOn's directory''
 
PlaySoundFile("Interface\\AddOns\\MyAddOn\\mysound.wav")
 
or
 
PlaySoundFile("Interface\\AddOns\\MyAddOn\\mysound.mp3")
 
----
;''Details''
 
This has been successfully tested for playing sounds inside your AddOn's directory, so you don't have to worry about putting your sound files outside your AddOn directory.
 
However - it does appear that the sound file must be present in the AddOn directory '''BEFORE''' loading the game.  A /console reloadui will not refresh the sound files. 
 
There does not appear to be a bad error if the file is missing - it just won't play. There is a return status, which is 1 if the sound was OK and nil if it couldn't be found.
 
This API call was broken in patch 1.11 and was fixed in patch 1.11.2.
 
== Some Popular Sounds ==
"Power of the Horde"
 
/script PlaySoundFile("Sound\\Music\\ZoneMusic\\DMF_L70ETC01.mp3")
 
"Lament of the Highborne"
 
/script PlaySoundFile("Sound\\Music\\GlueScreenMusic\\BCCredits_Lament_of_the_Highborne.mp3")
 
[[Corrupted_Ashbringer|Corrupted Ashbringer "Whispers"]]
 
[[Talk:Shade_of_Aran#Playing_Shade_of_Aran.27s_Emote_Sounds|Shade of Aran Emotes]]
 
== Full List of API Sounds ==
 
[[API_PlaySoundFile_SoundList | API PlaySound List 1]]
 
[[API_PlaySoundFile_SoundList2 | API PlaySound List 2]]

Latest revision as of 04:47, 15 August 2023

WoW API < PlaySoundFile

Plays the specified audio file once. Unlike PlayMusic, you cannot stop the playback.

PlaySoundFile("path"[, "channel"])

Arguments[edit]

path
String – The path and name of the sound file you'd like to play, relative to the WoW directory; both ogg and mp3 formats are accepted. The file must exist prior to logging in to WoW.
channel
String – Either "Master" (this will play the sound also with disabled sounds like before 4.0.1), "SFX", "Ambience", "Music".

Examples[edit]

You can play a sound file included with your addon:

PlaySoundFile("Interface\\AddOns\\MyAddOn\\mysound.ogg")

Or one of the ones shipped with WoW (Power of the Horde, in this case):

PlaySoundFile("Sound\\Music\\ZoneMusic\\DMF_L70ETC01.mp3") 

Notes[edit]

  • There does not appear to be a bad error if the file is missing - it just won't play. There is a return status, which is 1 if the sound was OK and nil if it couldn't be found.
  • This API call was broken in patch 1.11 and was fixed in patch 1.11.2.
  • As of 4.0.1, custom .wav files are no longer supported.

See also[edit]