WoW:API PlaySoundFile: Difference between revisions
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{{wowapi}} | |||
Plays the specified audio file once. Unlike [[API PlayMusic|PlayMusic]], you cannot stop the playback. | |||
PlaySoundFile("path"[, "channel"]) | |||
== Arguments == | |||
;path : String – The path and name of the sound file you'd like to play, relative to the WoW directory; both ogg and mp3 formats are accepted. The file must exist prior to logging in to WoW. | |||
;channel : String – Either "Master" (this will play the sound also with disabled sounds like before 4.0.1), "SFX", "Ambience", "Music". | |||
PlaySoundFile( | == Examples == | ||
You can play a sound file included with your addon: | |||
PlaySoundFile("Interface\\AddOns\\MyAddOn\\mysound.ogg") | |||
Or one of the ones shipped with WoW ([[Power of the Horde]], in this case): | |||
PlaySoundFile("Sound\\Music\\ZoneMusic\\DMF_L70ETC01.mp3") | |||
== Notes == | |||
* There does not appear to be a bad error if the file is missing - it just won't play. There is a return status, which is 1 if the sound was OK and nil if it couldn't be found. | |||
* This API call was broken in patch 1.11 and was fixed in patch 1.11.2. | |||
* As of 4.0.1, custom .wav files are no longer supported. | |||
== See also == | |||
* [[PlaySoundFile macros]] for a listing of audio files shipped with the game. | |||
Latest revision as of 04:47, 15 August 2023
← WoW API < PlaySoundFile
Plays the specified audio file once. Unlike PlayMusic, you cannot stop the playback.
PlaySoundFile("path"[, "channel"])
Arguments[edit]
- path
- String – The path and name of the sound file you'd like to play, relative to the WoW directory; both ogg and mp3 formats are accepted. The file must exist prior to logging in to WoW.
- channel
- String – Either "Master" (this will play the sound also with disabled sounds like before 4.0.1), "SFX", "Ambience", "Music".
Examples[edit]
You can play a sound file included with your addon:
PlaySoundFile("Interface\\AddOns\\MyAddOn\\mysound.ogg")
Or one of the ones shipped with WoW (Power of the Horde, in this case):
PlaySoundFile("Sound\\Music\\ZoneMusic\\DMF_L70ETC01.mp3")
Notes[edit]
- There does not appear to be a bad error if the file is missing - it just won't play. There is a return status, which is 1 if the sound was OK and nil if it couldn't be found.
- This API call was broken in patch 1.11 and was fixed in patch 1.11.2.
- As of 4.0.1, custom .wav files are no longer supported.
See also[edit]
- PlaySoundFile macros for a listing of audio files shipped with the game.