WoW:ChatTypeInfo: Difference between revisions

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m (added *ChatTypeInfo["BN_WHISPER"], applies to Bnet friend whispers.)
m (defined the .id from ??? to what it is and where defined)
Line 72: Line 72:
*g - green color
*g - green color
*b - blue color
*b - blue color
*id - ???
*id - assigned to same value as GetChatTypeIndex(type) within FrameXML\ChatFrame.lua
*sticky - Whether the channel is "sticky". That is, whether you type into that channel again by default after sending a message, or whether it returns to the last sticky channel you typed into the next time you go to send a message. Default sticky channels are listed [http://www.wowwiki.com/Chat#Advanced_Chat_Terminology.2FDetails here].
*sticky - Whether the channel is "sticky". That is, whether you type into that channel again by default after sending a message, or whether it returns to the last sticky channel you typed into the next time you go to send a message. Default sticky channels are listed [http://www.wowwiki.com/Chat#Advanced_Chat_Terminology.2FDetails here].

Revision as of 14:12, 12 June 2014

WoW API

ChatTypeInfo

Returns a table with attributes for the different types of messages that appear in the chat frame:

  • ChatTypeInfo["SYSTEM"]
  • ChatTypeInfo["SAY"]
  • ChatTypeInfo["PARTY"]
  • ChatTypeInfo["RAID"]
  • ChatTypeInfo["GUILD"]
  • ChatTypeInfo["OFFICER"]
  • ChatTypeInfo["YELL"]
  • ChatTypeInfo["WHISPER"]
  • ChatTypeInfo["WHISPER_INFORM"]
  • ChatTypeInfo["BN_WHISPER"]
  • ChatTypeInfo["REPLY"]
  • ChatTypeInfo["EMOTE"]
  • ChatTypeInfo["TEXT_EMOTE"]
  • ChatTypeInfo["MONSTER_SAY"]
  • ChatTypeInfo["MONSTER_PARTY"]
  • ChatTypeInfo["MONSTER_YELL"]
  • ChatTypeInfo["MONSTER_WHISPER"]
  • ChatTypeInfo["MONSTER_EMOTE"]
  • ChatTypeInfo["CHANNEL"]
  • ChatTypeInfo["CHANNEL_JOIN"]
  • ChatTypeInfo["CHANNEL_LEAVE"]
  • ChatTypeInfo["CHANNEL_LIST"]
  • ChatTypeInfo["CHANNEL_NOTICE"]
  • ChatTypeInfo["CHANNEL_NOTICE_USER"]
  • ChatTypeInfo["AFK"]
  • ChatTypeInfo["DND"]
  • ChatTypeInfo["IGNORED"]
  • ChatTypeInfo["SKILL"]
  • ChatTypeInfo["LOOT"]
  • ChatTypeInfo["MONEY"]
  • ChatTypeInfo["OPENING"]
  • ChatTypeInfo["TRADESKILLS"]
  • ChatTypeInfo["PET_INFO"]
  • ChatTypeInfo["COMBAT_MISC_INFO"]
  • ChatTypeInfo["COMBAT_XP_GAIN"]
  • ChatTypeInfo["COMBAT_HONOR_GAIN"]
  • ChatTypeInfo["COMBAT_FACTION_CHANGE"]
  • ChatTypeInfo["BG_SYSTEM_NEUTRAL"]
  • ChatTypeInfo["BG_SYSTEM_ALLIANCE"]
  • ChatTypeInfo["BG_SYSTEM_HORDE"]
  • ChatTypeInfo["RAID_LEADER"]
  • ChatTypeInfo["RAID_WARNING"]
  • ChatTypeInfo["RAID_BOSS_WHISPER"]
  • ChatTypeInfo["RAID_BOSS_EMOTE"]
  • ChatTypeInfo["FILTERED"]
  • ChatTypeInfo["BATTLEGROUND"]
  • ChatTypeInfo["BATTLEGROUND_LEADER"]
  • ChatTypeInfo["RESTRICTED"]
  • ChatTypeInfo["CHANNEL1"]
  • ChatTypeInfo["CHANNEL2"]
  • ChatTypeInfo["CHANNEL3"]
  • ChatTypeInfo["CHANNEL4"]
  • ChatTypeInfo["CHANNEL5"]
  • ChatTypeInfo["CHANNEL6"]
  • ChatTypeInfo["CHANNEL7"]
  • ChatTypeInfo["CHANNEL8"]
  • ChatTypeInfo["CHANNEL9"]
  • ChatTypeInfo["CHANNEL10"]
  • ChatTypeInfo["ACHIEVEMENT"]
  • ChatTypeInfo["GUILD_ACHIEVEMENT"]

SYSTEM is the yellow messages shown by the system, such as the ones shown at login and server reboot warnings. CHANNEL is /1 through /10, also known as the zone, trade, and custom channels.

Attributes returned from this table are as follows:

  • r - red color
  • g - green color
  • b - blue color
  • id - assigned to same value as GetChatTypeIndex(type) within FrameXML\ChatFrame.lua
  • sticky - Whether the channel is "sticky". That is, whether you type into that channel again by default after sending a message, or whether it returns to the last sticky channel you typed into the next time you go to send a message. Default sticky channels are listed here.