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- ...ture and rules for WildStar '''UI AddOns'''. See [[AddOn]] for the general WildStar term. See [[development]] for the main development portal. * [[XML file]] - WS AddOn 'XML' UI element 'form' file.3 KB (451 words) - 02:18, 13 August 2023
- ...ference. Events are a basic message passing system which are received by ''event handlers'' as Lua table and function. Many require registration in Lua. ...ad' event fires for an AddOn during load, allowing it register for further event and timer messages.1 KB (192 words) - 17:40, 10 August 2023
- ...nts in the process is also detailed. The term 'WildStar Client' means: the WildStar game program that's launched. ...''PreGame'' AddOn dependencies is built and loaded which run the pre-game UI.9 KB (1,452 words) - 02:21, 13 August 2023
- ...ldStar [[Lua]] runtime, as implemented in the WildStar [[UI]]. See also [[\UI API]]. ...e official [//www.lua.org Lua web site]. Some functions differ slightly in WildStar's implementation and are documented here as well for consistency.15 KB (2,484 words) - 06:16, 10 August 2023
- <!--::See also [[AddOn Studio for WildStar]]--> ...tudio [[AddOn Studio for World of Warcraft| edition]] provides a different UI experience and range of platform support. These editions work for all curre11 KB (1,675 words) - 19:31, 4 April 2025
- ...for details and howtos for WS event system. See also [[\API types]] and [[\UI API]]. ...r in the name as sting, like "DragDropSysBegin" of Apollo.DragDropSysBegin event.29 KB (2,777 words) - 06:26, 10 August 2023
- ...b}}, and are the base APIs for WildStar AddOn development. This page lists UI functions for Apollo and others provided in the core client API. For functi Global API functions for WildStar in Lua. See also:50 KB (5,333 words) - 06:01, 10 August 2023
- UI Designer: ...Addon' new project template and 'Frame' new item template, and the Toolbox UI Designer widgets: 'ColorSelect', 'Frame', 'MessageFrame', 'PlayerModel', 'S25 KB (3,801 words) - 15:40, 14 August 2024