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==Notes==
==Notes==
I'm not entirely sure what the actual levels of friendliness and hostility translate to. I'm 5 to myself!
* I'm not entirely sure what the actual levels of friendliness and hostility translate to. I'm 5 to myself!
: I assume the levels are Faction-related (1 Hated, 2 Hostile, 3 Unfriendly, 4 Neutral, 5 Friendly, 6 Honored, 7 Revered, Exalted (still 7?))
* I assume the levels are Faction-related (1 Hated, 2 Hostile, 3 Unfriendly, 4 Neutral, 5 Friendly, 6 Honored, 7 Revered, Exalted (still 7?))
: I tested this on an npc that is part of a faction where I am exalted, but I only got 5 returned. The only values I've seen so far are 2 (for all red mobs), 4 (netural mobs) and 5 (friendly NPCs and members of my faction (including wildhammer NPCs as of 2.0.3 who are alliace tagged but neutral)).
* I tested this on an npc that is part of a faction where I am exalted, but I only got 5 returned. The only values I've seen so far are 2 (for all red mobs), 4 (netural mobs) and 5 (friendly NPCs and members of my faction (including wildhammer NPCs as of 2.0.3 who are alliace tagged but neutral)).


This doesn't change when a mob becomes aggressive towards a player. I had to use the negative result of [[API UnitIsFriend]].
* This doesn't change when a mob becomes aggressive towards a player. I had to use the negative result of [[API UnitIsFriend]].


Does not work across continents (or zones?)! If you query UnitReaction for a raid (or party)-member across continents, it won't return the correct value (I guess it returns nil, but I have yet to confirm that). I think it only returns correct values for units that are in 'inspect-range'.
* Does not work across continents (or zones?)! If you query UnitReaction for a raid (or party)-member across continents, it won't return the correct value (I guess it returns nil, but I have yet to confirm that). I think it only returns correct values for units that are in 'inspect-range'.


In Blizzard Code, UnitReaction is only used between the player and a Non Player Controlled target.
* In Blizzard Code, UnitReaction is only used between the player and a Non Player Controlled target.
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