WoW:API CreateFrame: Difference between revisions
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(corrected 3rd argument, noted the information from slouken that it needs to be an actual ui object and not a string) |
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:;frameType : String - Type of the frame to be created (XML tag name): "Frame", "Button"... etc. | :;frameType : String - Type of the frame to be created (XML tag name): "Frame", "Button"... etc. | ||
:;frameName : String - Name of the newly created frame. If nil, no frame name is assigned. | :;frameName : String - Name of the newly created frame. If nil, no frame name is assigned. | ||
:;parentFrame : Frame - | :;parentFrame : Frame - The frame object that will be used as the created Frame's parent (cannot be a string!) | ||
Revision as of 15:03, 26 May 2006
newFrame = CreateFrame("frameType", "frameName", parentFrame);
Creates a new UI frame.
- Arguments
- frameType
- String - Type of the frame to be created (XML tag name): "Frame", "Button"... etc.
- frameName
- String - Name of the newly created frame. If nil, no frame name is assigned.
- parentFrame
- Frame - The frame object that will be used as the created Frame's parent (cannot be a string!)
- Returns
- newFrame
- Frame - Pointer to the newly created frame.
- Example
Result: displays the horde and alliance insignias in the middle of the screen.
local f = CreateFrame("Frame",nil,UIParent)
f:SetFrameStrata("BACKGROUND")
f:SetWidth(128) -- Set These to whatever height/width is needed
f:SetHeight(64) -- for your Texture
local t = f:CreateTexture(nil,"BACKGROUND")
t:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Factions.blp")
t:SetAllPoints(f)
f.texture = t
f:SetPoint("CENTER",0,0)
f:Show()