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:;menuList : Table (see [[#Details|Details]]) | :;menuList : Table (see [[#Details|Details]]) | ||
:;menuFrame : the UI frame to populate. | :;menuFrame : the UI frame to populate. | ||
:;anchor : Just like in the [[UIOBJECT_GameTooltip|GameTooltip]] this is the anchor point | :;anchor : Just like in the [[UIOBJECT_GameTooltip|GameTooltip]] this is the anchor point. | ||
:;x : X position. | :;x : X position. | ||
:;y : Y position. | :;y : Y position. | ||
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== Notes == | == Notes == | ||
* The menu becomes visible as soon as you call the function and goes away after you click a menu item unless keepShownOnClick in '''menuList''' was set to 1. | * The menu becomes visible as soon as you call the function and goes away after you click a menu item unless keepShownOnClick in '''menuList''' was set to 1. | ||
==Examples== | |||
local menu_frame = CreateFrame("Frame", "ExampleMenuFrame", UIParent, "UIDropDownMenuTemplate") | |||
local function onOption1() | |||
-- do stuff | |||
end | |||
local function onOption2() | |||
-- do stuff | |||
end | |||
local menuList = { | |||
{ text = "Option 1", func = onOption1 }, | |||
{ text = "Option 2", func = onOption2 } | |||
} | |||
menu_frame:SetPoint("Center", UIParent, "Center") -- setup position of menu. Not needed if 'cursor' is used as anchor in EasyMenu | |||
EasyMenu(menuList, menuFrame, "ExampleMenuFrame", 0 , 0, "MENU") | |||
Above example creates "MENU" type poupup menu (see [[HOWTO: Use UIDropDownMenu]]). | |||
To crate standard menu: | |||
local menu_frame = CreateFrame("Frame", "ExampleMenuFrame", UIParent) | |||
... | |||
EasyMenu(menuList, menuFrame, "ExampleMenuFrame", 0 , 0) | |||
== See Also == | == See Also == | ||
*[[UI Object UIDropDownMenu]] | *[[UI Object UIDropDownMenu]] | ||
*[[HOWTO: Use UIDropDownMenu]] | *[[HOWTO: Use UIDropDownMenu]] | ||