WoW:XML/ButtonStyle: Difference between revisions

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(Created page with "{{uixmltype}} ButtonStyle defines a visual style for Button state. At this time, attribute values are basically names of Fonts...")
 
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== Summary ==
== Summary ==
Although this type was meant to encapsulate a whole style for a button state or general button, it onlyri conveys the font information.  It does not itself define a font or fontstring and has no attributes or elements to support this. Currently the ButtonStyle 'style' can basically be treated like 'inherits' on FontString.
Although this type was meant to encapsulate a whole style for a button state or general button, it only conveys the font information.  It does not itself define a font or FontString and has no attributes or elements to support this. Currently the ButtonStyle 'style' can basically be treated like 'inherits' on FontString.


=== Example ===
=== Example ===
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  </Frame>
  </Frame>


This example will show a opaque color texture, painted white, and a button where the normal state font have been changed to a large font.
This example will show an opaque color texture, painted white, and a button where the normal state font has been changed to a large font.

Revision as of 18:10, 15 September 2022

XML UI ← XML types < ButtonStyle < Button

ButtonStyle defines a visual style for Button state. At this time, attribute values are basically names of Fonts or FontStrings which the button will use to render its font.

Inheritance

Inherited by: none, Inherits: none, Defined in: Button

Elements

none

Attributes

  • style (string) - name of a Font or FontString to base the font style on.

Summary

Although this type was meant to encapsulate a whole style for a button state or general button, it only conveys the font information. It does not itself define a font or FontString and has no attributes or elements to support this. Currently the ButtonStyle 'style' can basically be treated like 'inherits' on FontString.

Example

<Frame name="MyFrame">
  <Layers>
    <Layer>
      <Texture>
        <Size x="100" y="100" />
        <Color a="1" r="1" g="1" b="1" />
      </Texture>
    </Layer>
  </Layers>
  <Button inherits="UIPanelButtonTemplate" text="Big Text">
    <Size x=150 y=60>
    <Anchors><Anchor point="BOTTOM"/></Anchors>
    <NormalFont style="GameFontNormalHuge"/>
  </Button>
</Frame>

This example will show an opaque color texture, painted white, and a button where the normal state font has been changed to a large font.