The "quick and dirty" solution was a little *too* quick and dirty, with the potential to cause lag or even crashes.
(It *cannot* be called from OnEvent/OnUpdate entry points. Read the tag text.) |
(The "quick and dirty" solution was a little *too* quick and dirty, with the potential to cause lag or even crashes.) |
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{{protectedhwapi|3.3}} {{wowapi}} | {{protectedhwapi|3.3}} {{wowapi}} | ||
Changes your character's displayed title. | Changes your character's displayed title. | ||
SetCurrentTitle(titleId); | |||
== Arguments == | == Arguments == | ||
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This sets the title "Elder" if your character had earned the title, otherwise it removes any active title. | This sets the title "Elder" if your character had earned the title, otherwise it removes any active title. | ||
/ | /run local t={}; for titles=1,GetNumTitles()-1,1 do if IsTitleKnown(titles)==1 then table.insert(t,titles) end; end; local x=random(#t); print("Using title: "..GetTitleName(t[x])); SetCurrentTitle(t[x]) | ||
This will | This macro will iterate over the list of titles, grab the ones the user has, then choose a random one from that list. | ||
== Details == | == Details == | ||
* The last indexed value (currently 143) returns nil and removes the player's name completely (not available to players). | * The last indexed value (currently 143) returns nil and removes the player's name completely (not available to players). | ||
* [[API GetTitleName|GetTitleName]] can be used to find the name associated with the [[TitleId]]. | * [[API GetTitleName|GetTitleName]] can be used to find the name associated with the [[TitleId]]. | ||