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→World of Warcraft Scripting Quirks: Corrected inherited/nested
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** OnUpdate handlers are only called when the frame is visible. | ** OnUpdate handlers are only called when the frame is visible. | ||
** OnUpdate handles are called ''every'' frame. Use with care. | ** OnUpdate handles are called ''every'' frame. Use with care. | ||
** When | ** When nesting frames, you can access the parent frame name in XML names with with $parent, this is a textual substitution and cannot be used in LUA code. | ||
** All [[Frames]] have a GetID() function which will obtain the ID specified in the XML. ID's must be positive integers enclosed in quotes: ie. id="1" or id="20" | ** All [[Frames]] have a GetID() function which will obtain the ID specified in the XML. ID's must be positive integers enclosed in quotes: ie. id="1" or id="20" | ||
** If you don't specify parent="UIParent" in your top-level frames, your frames won't be scaled according to the currently active UI scale. This can lead to some hair-pulling as you try to figure out why your fonts are so huge. (But, in some cases, not having that scaling might be desirable.) | ** If you don't specify parent="UIParent" in your top-level frames, your frames won't be scaled according to the currently active UI scale. This can lead to some hair-pulling as you try to figure out why your fonts are so huge. (But, in some cases, not having that scaling might be desirable.) | ||