WoW:API Texture SetTexCoord: Difference between revisions
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SetTexCoord -Documentation by tcxxs-
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==Details== | ==Details== | ||
: Use this function to select a sub-region of a texture for display in a Texture widget. Note that the coordinates are normalised, and that the origin is the '' | : Use this function to select a sub-region of a texture for display in a Texture widget. Note that the coordinates are normalised, and that the origin is the ''top'' left corner. (Note: Tested in patch 2.0.6, and the origin is in fact in the top left, and not the bottom left as was previously stated) | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 10:30, 7 February 2007
← Widget API ← Texture < SetTexCoord
Limit the region of a texture drawn by the Texture widget.
obj:SetTexCoord(left,right,top,bottom); obj:SetTexCoord(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy);
Parameters
Arguments
- (left,right,top,bottom)
- Number - 0 -- 1 - actually, not bounded, but 0-1 is the texture's actual area
- (ULx,ULy,LLx,LLy,URx,URy,LRx,LRy);
- Number - 0 -- 1 - actually, not bounded, but 0-1 is the texture's actual area
Note
- The function cut a sub-region,use the new TopLeftPoint is (left,top),new BottomRight is (right,bottom),so you can use the function to rotate the texture or sub-region. The more complex 8-argument form allows for arbitrary affine transformations, see SetTexCoord Transformations for details.
Example
getglobal("MyAddOnTexture" .. id):SetTexCoord(0, 0.5, 0.5, 1);
Details
- Use this function to select a sub-region of a texture for display in a Texture widget. Note that the coordinates are normalised, and that the origin is the top left corner. (Note: Tested in patch 2.0.6, and the origin is in fact in the top left, and not the bottom left as was previously stated)