WoW:API GetLootSlotInfo: Difference between revisions

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<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args -->
<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args -->


  lootIcon, lootName, lootQuantity, rarity = GetLootSlotInfo(''index'');
  lootIcon, lootName, lootQuantity, rarity, locked = GetLootSlotInfo(''index'');


<!-- Describe the purpose of the function, though exhausting detail can be saved for a later section -->
<!-- Describe the purpose of the function, though exhausting detail can be saved for a later section -->
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<!-- List each argument, together with its type -->
<!-- List each argument, together with its type -->
: slot
:; slot: Number - the index of the item (1 is the first item)
:; slot: Number - the index of the item (1 is the first item)


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<!-- List each return value, together with its type -->
<!-- List each return value, together with its type -->
: lootIcon
:; lootIcon: String - The path of the graphical icon for the item.
:; lootIcon: String - The path of the graphical icon for the item.
: lootName
:; lootName: String - The name of the item.
:; lootName: String - The name of the item.
: lootQuantity
:; lootQuantity: Number - The quantity of the item in a stack. ''Note: Quantity for coin is always 0.''
:; lootQuantity: Number - The quantity of the item in a stack. ''Note: Quantity for coin is always 0.''
: rarity
:; rarity: Number - 0 for grey, 1 for white items and quest items, 2 for green, 3 for blue and have not seen output with epics yet presumably it would be 4 as it has incremented so far.
:; rarity: Number - 0 for grey, 1 for white items and quest items, 2 for green, 3 for blue and have not seen output with epics yet presumably it would be 4 as it has incremented so far.
:; locked: Whether you are eligible to loot this item or not. Locked items are by default shown tinted red.


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<!-- If it helps, include an example here, though it's not required if the usage is self-explanatory -->
<!-- If it helps, include an example here, though it's not required if the usage is self-explanatory -->
  local lootIcon, lootName, lootQuantity, rarity= GetLootSlotInfo(1);
  local lootIcon, lootName, lootQuantity, rarity, locked = GetLootSlotInfo(1);


;''Result''
;''Result''
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: lootQuantity is 0
: lootQuantity is 0
: rarity is 0
: rarity is 0
: locked is 0


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Anonymous user