WoW:API UnitRangedDamage: Difference between revisions
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(added return values: posBuff, negBuff and percent) |
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{{wowapi}} __NOTOC__ | |||
Returns the unit's ranged damage and speed. | |||
speed, lowDmg, hiDmg, posBuff, negBuff, percent = UnitRangedDamage("player"); | speed, lowDmg, hiDmg, posBuff, negBuff, percent = UnitRangedDamage("player"); | ||
==Parameters== | |||
===Arguments=== | |||
:;unit : [[UnitId]] - The unit to get information from. (Likely only works for <tt>"player"</tt> and <tt>"pet"</tt> -- unconfirmed) | |||
===Returns=== | |||
:;unit : | |||
:;speed : Number - The unit's ranged weapon speed (0 if no ranged weapon equipped). | :;speed : Number - The unit's ranged weapon speed (0 if no ranged weapon equipped). | ||
:;lowDmg : Number - The unit's minimum ranged damage. | :;lowDmg : Number - The unit's minimum ranged damage. | ||
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==Example== | |||
local speed, lowDmg, hiDmg = UnitRangedDamage("player"); | local speed, lowDmg, hiDmg = UnitRangedDamage("player"); | ||
local avgDmg = (lowDmg + hiDmg) / 2; | local avgDmg = (lowDmg + hiDmg) / 2; | ||
local avgDps = avgDmg / speed; | local avgDps = avgDmg / speed; | ||
===Result=== | |||
Calculates your average damage per second. | |||
Revision as of 00:23, 24 December 2006
Returns the unit's ranged damage and speed.
speed, lowDmg, hiDmg, posBuff, negBuff, percent = UnitRangedDamage("player");
Parameters
Arguments
- unit
- UnitId - The unit to get information from. (Likely only works for "player" and "pet" -- unconfirmed)
Returns
- speed
- Number - The unit's ranged weapon speed (0 if no ranged weapon equipped).
- lowDmg
- Number - The unit's minimum ranged damage.
- hiDmg
- Number - The unit's maximum ranged damage.
- posBuff
- Number - The unit's positive Bonus on ranged attacks (includes Spelldamage increases)
- negBuff
- Number - The unit's negative Bonus on ranged attacks
- percent
- Number - percentage modifier (usually 1)
Example
local speed, lowDmg, hiDmg = UnitRangedDamage("player");
local avgDmg = (lowDmg + hiDmg) / 2;
local avgDps = avgDmg / speed;
Result
Calculates your average damage per second.