WoW:API PickupSpell: Difference between revisions
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{{protectedcombatapi|2.0}} {{wowapi}} | {{protectedcombatapi|2.0}} | ||
{{wowapi}} | |||
Puts the specified spell onto the mouse cursor. | Puts the specified spell onto the mouse cursor. | ||
PickupSpell("spellName" | spellId, bookType) | PickupSpell("spellName" | spellId, bookType) | ||
== Arguments == | == Arguments == | ||
;spellName: String - the name of the spell. | ;spellName | ||
: String - the name of the spell. | |||
or | or | ||
;spellId : Numeric - the offset (position) of spell in spellbook. SpellId can change when you learn new spells. | ;spellId | ||
;bookType : String - Either BOOKTYPE_SPELL ("spell") or BOOKTYPE_PET ("pet"). | : Numeric - the offset (position) of spell in spellbook. SpellId can change when you learn new spells. | ||
;bookType | |||
: String - Either BOOKTYPE_SPELL ("spell") or BOOKTYPE_PET ("pet"). | |||
== Notes == | == Notes == | ||
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This example shows, how to put the most powerful version of a spell on cursor. | This example shows, how to put the most powerful version of a spell on cursor. | ||
PickupSpell("Moonfire") | PickupSpell("Moonfire") | ||
Or using the global spell id. | |||
_, spellId = GetSpellBookItemInfo("Moonfire") | |||
PickupSpell(spellId); | |||
or | or | ||
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if (not name) then break; end | if (not name) then break; end | ||
for s = offset + 1, offset + numSpells do | for s = offset + 1, offset + numSpells do | ||
local spell, rank = | local spell, rank = GetSpellBookItemName(s, bookType); | ||
if (spell == spellName) then found = true; end | if (spell == spellName) then found = true; end | ||
if (found and spell ~=spellName) then return s-1; end | if (found and spell ~=spellName) then return s-1; end | ||
Latest revision as of 04:47, 15 August 2023
This function is protected, and cannot be called from insecure code while in in combat.
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← WoW API < PickupSpell
Puts the specified spell onto the mouse cursor.
PickupSpell("spellName" | spellId, bookType)
Arguments
- spellName
- String - the name of the spell.
or
- spellId
- Numeric - the offset (position) of spell in spellbook. SpellId can change when you learn new spells.
- bookType
- String - Either BOOKTYPE_SPELL ("spell") or BOOKTYPE_PET ("pet").
Notes
- This function will put a spell on mouse cursor. The spell is defined by spellbook and it's position in the spellbook.
- The cursor needs to be clear in order to use this function.
Example
This example shows, how to put the most powerful version of a spell on cursor.
PickupSpell("Moonfire")
Or using the global spell id.
_, spellId = GetSpellBookItemInfo("Moonfire")
PickupSpell(spellId);
or
function findSpell(spellName, bookType)
local i, s;
local found = false;
for i = 1, MAX_SKILLLINE_TABS do
local name, texture, offset, numSpells = GetSpellTabInfo(i);
if (not name) then break; end
for s = offset + 1, offset + numSpells do
local spell, rank = GetSpellBookItemName(s, bookType);
if (spell == spellName) then found = true; end
if (found and spell ~=spellName) then return s-1; end
end
end
if (found) then return s; end
return nil;
end
local bookType = BOOKTYPE_SPELL; local id = findSpell(spellName, bookType); PickupSpell(id, bookType);