WoW:CVar gxApi: Difference between revisions

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{{stub/Tech}}
{{cvar}}
Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl''  as parameters.


Switches between 3d engines. Accepts ''d3d9'', ''opengl'' or ''d3d9ex'' as parameters.
== Windows ==


== Windows ==
===Default===
;d3d9:DirectX 9.0c Memory management system 2.0


Default:
===Possible Settings===
SET gxApi "d3d9"
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself


Other values:
;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
"opengl" - not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
"d3d9ex" - recommended for users getting random 134 crashes while leaving Dalaran, as well as for those users with Dell XPS 630i. <ref name="Techd3d9ex">{{ref web
|url=http://forums.worldofwarcraft.com/thread.html?topicId=21723843232&postId=217217879132&sid=1#0
|date=December 9, 2009 11:03:58 AM EST
|author=Datth
|title=3.3.0 - d3d9ex mode, ATI, and 134 crashes
|accessdate=2009-12-11
}}</ref>


== Macintosh ==
== Macintosh ==


Default:
===Default===
SET gxAPI "OpenGL"
;GLL:Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.


{{bluepost
|poster=S4d1k
|title=gxApi OpenGL/GLL (Updated for 3.3.3)...
|date=02/09/2010 06:37:05 PM EST
|body=
Requirements for GLL:
*Intel processor
*MacOS X 10.5.7 or later
*(Intel GMA 950 is not supported for now)
|link=http://forums.worldofwarcraft.com/thread.html?topicId=23094279471&postId=230920812266&sid=1#0}}


''Note'': 'gxAPI' used here is likely supposed to be 'gxApi' -- need a Mac user to confirm; I believe most CVars are case sensitive. (Pseudo-Suramar)
===Possible Settings===
;opengl:Recommended for most users


As of 3.3.2, the Macintosh default has been reset to "OpenGL" until issues with the new graphics engine have been resolved.<ref name="TechOpenGL">{{ref web
== Patch changes ==
{{Patch 4.0.1|note= * DirectX11 compatibility mode added - "d3d11"
* DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)}}
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}}
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web
|url=http://forums.worldofwarcraft.com/thread.html?topicId=22748778333&postId=227468273680&sid=1#38
|url=http://forums.worldofwarcraft.com/thread.html?topicId=22748778333&postId=227468273680&sid=1#38
|date=February 2, 2010 11:35:15 AM EST
|date=February 2, 2010 11:35:15 AM EST
Line 32: Line 41:
|title=3.3.2 for Mac
|title=3.3.2 for Mac
|accessdate=2010-02-12
|accessdate=2010-02-12
}}</ref>
}}</ref> }}
 
{{Patch 3.3.0|note= * New backend for Windows users added to the game engine.  To enable, change this CVar to "d3d9ex".
 
* This CVar now defaults to "d3d9" from "direct3d" for Windows users.
 
* Mac users default changed to "GLL" from "OpenGL".}}
== Patch changes ==
{{Patch 3.2.0|note=New backend for Mac users to increase fps/better GPU usage as an alternate to "OpenGL" introduced.  To enable, change this CVar to "GLL".}}
{{Patch 3.3.0|note=default is now "d3d9", was "direct3d"}}
{{Patch 3.3.0|note=d3d9ex added to options}}


==References==
==References==
{{reflist}}
{{reflist}}
[[Category:Console variables|gxApi]]
[[Category:Console variables|gxApi]]

Latest revision as of 04:48, 15 August 2023

Console variables < gxApi

Switches between 3d engines. Accepts d3d9, d3d11, gll or opengl as parameters.

Windows

Default

d3d9
DirectX 9.0c Memory management system 2.0

Possible Settings

opengl
Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
d3d11
New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards

Macintosh

Default

GLL
Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
Blizz.gif
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | <span style="color:#ffac04;">S4d1k</span>
Requirements for GLL:
  • Intel processor
  • MacOS X 10.5.7 or later
  • (Intel GMA 950 is not supported for now)

View original post

Possible Settings

opengl
Recommended for most users

Patch changes

Template:Wotlk-inline/Template:Cata-inline <span style="" title="Patch 4.0.1">Patch 4.0.1</span> (patch date::12-Oct-2010):

  • DirectX11 compatibility mode added - "d3d11"
  • DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)

Template:Patch 3.3.3 Template:Patch 3.3.2 Template:Patch 3.3.0 Template:Patch 3.2.0

References