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This is actually a toggle. If not currently attacking, it will initiate attack. If currently attacking, it will stop attacking. | This is actually a toggle. If not currently attacking, it will initiate attack. If currently attacking, it will stop attacking. | ||
You can test your current attack "Action slot" using '''IsCurrentAction(actionSlot)''' for status (Attacking or Not) | |||
''If you need a way to always engage auto-attack, rather than toggle it on or off, one workaround I've used is'' AssistUnit("player"); ''this will always attack if you have "Attack on assist" checked in the Advanced tab of the Interface Options panel. (Although, I should add that I've had trouble mixing this with ''TargetNearestEnemy()'' in the same macro - the "Assist" target info isn't updated fast enough I guess) -- [[User:JamesNeko|JamesNeko]] 07:03, 4 Mar 2006 (EST)'' | ''If you need a way to always engage auto-attack, rather than toggle it on or off, one workaround I've used is'' AssistUnit("player"); ''this will always attack if you have "Attack on assist" checked in the Advanced tab of the Interface Options panel. (Although, I should add that I've had trouble mixing this with ''TargetNearestEnemy()'' in the same macro - the "Assist" target info isn't updated fast enough I guess) -- [[User:JamesNeko|JamesNeko]] 07:03, 4 Mar 2006 (EST)'' | ||