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Move page script moved page API Model SetPosition to WoW:API Model SetPosition without leaving a redirect
m (Move page script moved page API Model SetPosition to WoW:API Model SetPosition without leaving a redirect) |
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== Syntax == | == Syntax == | ||
SetPosition( x, y, z ); | SetPosition( x, y, z ); | ||
== Parameters == | == Parameters == | ||
=== Arguments === | === Arguments === | ||
* x (float) - sets the x-value of the model position | |||
* y (float) - sets the y-value of the model position | |||
* z (float) - sets the z-value of the model position | |||
: positive values of x will move the model right, negative will move it left | : positive values of x will move the model right, negative will move it left | ||
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=== Returns === | === Returns === | ||
* nil | |||
==Notes== | ==Notes== | ||
The | The bottom left corner of the Model frame will always have coordinates (0,0,0). However, the top right corner's coordinate depends upon the width and height of the Model frame, as well as the screen resolution returned by [[API GetScreenWidth|GetScreenWidth]]/[[API GetScreenHeight|GetScreenHeight]]. The following formula determines the Model-relative coordinate that corresponds to the top-right of the Model frame (''CoordRight'',''CoordTop'',0): | ||
to | |||
local Scale = UIParent:GetEffectiveScale(); | |||
local Hypotenuse = ( ( GetScreenWidth() * Scale ) ^ 2 + ( GetScreenHeight() * Scale ) ^ 2 ) ^ 0.5; | |||
local CoordRight = ( ''MyModelFrame'':GetRight() - ''MyModelFrame'':GetLeft() ) / Hypotenuse; -- X | |||
local CoordTop = ( ''MyModelFrame'':GetTop() - ''MyModelFrame'':GetBottom() ) / Hypotenuse; -- Y | |||