WoW:API MouseIsOver: Difference between revisions

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(Added a small note, that hidden/shown doesn't make a difference.)
({{framexmlfunc|FrameXML/UIParent.lua}} __NOTOC__)
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{{framexml}}
{{framexmlfunc|FrameXML/UIParent.lua}} __NOTOC__


<center>'''MouseIsOver''' ''-Documentation by [[user:coder_1024|coder_1024]],[[user:KarlKFI|KarlKFI]]-''</center>
 
Determines whether or not the mouse is over the specified frame.


  isOver = MouseIsOver(frame, topOffset, bottomOffset, leftOffset, rightOffset);
  isOver = MouseIsOver(frame, topOffset, bottomOffset, leftOffset, rightOffset);


Determines whether or not the mouse is over the specified frame.


----
== Parameters ==
;''Arguments''
=== Arguments ===


:(frame, [topOffset, bottomOffset, leftOffset, rightOffset])
:(frame, [topOffset, bottomOffset, leftOffset, rightOffset])
:;frame : Frame - The frame to test with
 
:;frame : Frame - The frame (or frame-derived object such as Buttons, etc) to test with
:;topOffset : (optional) Number - distance from the top to include in calculations
:;topOffset : (optional) Number - distance from the top to include in calculations
:;bottomOffset : (optional) Number - distance from the bottom to include in calculations
:;bottomOffset : (optional) Number - distance from the bottom to include in calculations
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:;rightOffset : (optional) Number - distance from the right to include in calculations
:;rightOffset : (optional) Number - distance from the right to include in calculations


----
=== Returns ===
;''Results''


:isOver
:;isOver : [[Boolean]] - A <tt>true</tt> value if the mouse is over the frame, <tt>false</tt> otherwise.
:;isOver : Boolean - A <tt>true</tt> value if the mouse is over the frame, <tt>false</tt> otherwise.


----
== Example ==
;''Example''


You can determine whether or not the mouse is over the minimap using the below.
You can determine whether or not the mouse is over the minimap using the below.
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Note: It doesn't matter if the frame is hidden or not, if the mouse would be over it when you :Show() it then this function does return true.
== Details ==
: It doesn't matter if the frame is hidden or not, if the mouse would be over it when you :Show() it then this function does return true.

Revision as of 14:09, 5 September 2006

WoW API < MouseIsOver

"I" iconThis function is implemented in Lua here FrameXML/UIParent.lua.


Determines whether or not the mouse is over the specified frame.

isOver = MouseIsOver(frame, topOffset, bottomOffset, leftOffset, rightOffset);


Parameters

Arguments

(frame, [topOffset, bottomOffset, leftOffset, rightOffset])
frame
Frame - The frame (or frame-derived object such as Buttons, etc) to test with
topOffset
(optional) Number - distance from the top to include in calculations
bottomOffset
(optional) Number - distance from the bottom to include in calculations
leftOffset
(optional) Number - distance from the left to include in calculations
rightOffset
(optional) Number - distance from the right to include in calculations

Returns

isOver
Boolean - A true value if the mouse is over the frame, false otherwise.

Example

You can determine whether or not the mouse is over the minimap using the below.

if (MouseIsOver(MinimapCluster)) then
   -- do something
end


Details

It doesn't matter if the frame is hidden or not, if the mouse would be over it when you :Show() it then this function does return true.