I was confused because "if IsMounted() == nil" was never working, until I tested "/script print(IsMounted())" and found out that the function now outputs 'true' or 'false' (possibly new to 7.0.3?)
m (→Returns: Seems someone copypasted from IsFlying(), Fixed.) |
(I was confused because "if IsMounted() == nil" was never working, until I tested "/script print(IsMounted())" and found out that the function now outputs 'true' or 'false' (possibly new to 7.0.3?)) |
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| Line 9: | Line 9: | ||
== Returns == | == Returns == | ||
''true'' if the player is currently mounted, ''false'' otherwise | |||
== Example Code == | == Example Code == | ||
| Line 15: | Line 15: | ||
mounted = IsMounted() | mounted = IsMounted() | ||
If the player is mounted then the value of mounted will be | If the player is mounted then the value of mounted will be ''true''. However if the player is not mounted then mounted will have a value of ''false''. To save space, instead of assiging the return value of IsMounted() to mounted, IsMounted() can be inserted into the code like a number. | ||
/script if IsMounted() == | /script if IsMounted() == false then... | ||
In this case if the player is not mounted then the code after then will be excuted. | In this case if the player is not mounted then the code after then will be excuted. | ||
== Details == | == Details == | ||
Unknown which patch IsMounted() was added in. | Unknown which patch IsMounted() was added in. | ||