WoW:XML/RelInset: Difference between revisions
< WoW:XML
Jump to navigation
Jump to search
(Created page with "{{uixmltype}} < XML/Inset ''Important Note: there is no known use of this property or examples of it actually being used in a working way.'' RelInset is...") |
m (Move page script moved page XML/RelInset to WoW:XML/RelInset without leaving a redirect) |
(No difference)
| |
Latest revision as of 04:49, 15 August 2023
← XML UI ← XML types < RelInset
Important Note: there is no known use of this property or examples of it actually being used in a working way.
RelInset is the 'scalar' value for Inset which alters the hit rectangle or 'hit rect' for user input.
Inheritance
Inherited by: none, Inherits: none, Defined in: Inset
Elements
none
Attributes
- left (float)
- right (float)
- top (float)
- bottom (float)
Summary
RelInset alters the active hit area for positional input devices using 'scalar' ratio based values. Hit rects are used for determining which screen element belongs to an input event by having an associated screen rectangle.
Example
Note: this is an example for documentation completeness purposes. RelInset has no known working use at this time.
<Frame name="MyFrame"> <HitRectInsets> <RelInset left="0" right="-0.1" top="0" bottom="0"/> </HitRectInsets> <Layers> <Layer> <Texture> <Size x="100" y="100" /> <HitRectInsets> <AbsInset left="0" right="-100" top="0" bottom="0"/> </HitRectInsets> <Color a="1" r="1" g="1" b="1" /> </Texture> </Layers> </Frame>
This example will show a frame with several textures, with altered 'hit rect' insets.