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{{framexmlfunc| | {{framexmlfunc|FrameXML/EquipmentManager.lua}} | ||
Takes an integer location value as returned by [[API_GetEquipmentSetLocations|GetEquipmentSetLocations]] and returns unpacked location info. | Takes an integer location value as returned by [[API_GetEquipmentSetLocations|GetEquipmentSetLocations]] and returns unpacked location info. | ||
player, bank, bags, slot, bag = EquipmentManager_UnpackLocation(location) | player, bank, bags, slot, bag = EquipmentManager_UnpackLocation(location) | ||
== Arguments == | == Arguments == | ||
;location : integer - This is the integer returned for a specific slot by [[API_GetEquipmentSetLocations|GetEquipmentSetLocations]] | ;location | ||
: integer - This is the integer returned for a specific slot by [[API_GetEquipmentSetLocations|GetEquipmentSetLocations]] | |||
== Returns == | == Returns == | ||
:player, bank, bags, slot, bag | :player, bank, bags, slot, bag | ||
;player : boolean - Is the item currently available to the player (either equipped, or in the player's bags) | ;player | ||
;bank : boolean - Is the item in the bank (only true if the item is in the bank, and the player has the bank frame open) | : boolean - Is the item currently available to the player (either equipped, or in the player's bags) | ||
;bags : boolean - Is the item in a bag (if bank is also true, then it is in a bank bag) | ;bank | ||
;slot : integer - Which slot number is the item in, may be an [[InventorySlotId|inventory slot]] or bag slot (see notes) | : boolean - Is the item in the bank (only true if the item is in the bank, and the player has the bank frame open) | ||
;bag : integer - Which [[BagId|bag]] is the item in (nil if bags is false) | ;bags | ||
: boolean - Is the item in a bag (if bank is also true, then it is in a bank bag) | |||
;slot | |||
: integer - Which slot number is the item in, may be an [[InventorySlotId|inventory slot]] or bag slot (see notes) | |||
;bag | |||
: integer - Which [[BagId|bag]] is the item in (nil if bags is false) | |||