→Notes: - added information for temporary pets
(→Notes: fixed incorrect reference to "EEEEEE" instead of 7 E's) |
(→Notes: - added information for temporary pets) |
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A GUID can be thought of as being composed of multiple pieces of data. Consider "'''0xAABCCCDDDDEEEEEE'''", where: | A GUID can be thought of as being composed of multiple pieces of data. Consider "'''0xAABCCCDDDDEEEEEE'''", where: | ||
:; AA : unknown. | :; AA : unknown. | ||
:; B : unit type, mask with 0x7 to get: 0 for players, 1 for world objects, 3 for NPCs, 4 for pets, 5 for vehicles. | :; B : unit type, mask with 0x7 to get: 0 for players, 1 for world objects, 3 for NPCs, 4 for permanent pets, 5 for vehicles. Temporary pets (Treants, Spirit Wolves, Water Elemental, Mirror Images, and Ghouls) are considered NPCs (3), even if talents or glyphs prevent them from expiring. | ||
:; CCC : If the unit is a pet, CCCDDDD forms a unique ID for the pet based on creation order; if a world object, CCCDDDD is the object ID; otherwise unknown. | :; CCC : If the unit is a pet, CCCDDDD forms a unique ID for the pet based on creation order; if a world object, CCCDDDD is the object ID; otherwise unknown. | ||
:; DDDD : If the unit is an NPC, this is the hexadecimal representation of the NPC id. | :; DDDD : If the unit is an NPC, this is the hexadecimal representation of the NPC id. | ||
:; EEEEEE : If the unit is a player, this is a unique identifier based on creation order. Otherwise, this is a spawn counter based on spawn order. | :; EEEEEE : If the unit is a player, this is a unique identifier based on creation order. Otherwise, this is a spawn counter based on spawn order. | ||
=== Example: Determining unit type === | === Example: Determining unit type === | ||