WoW:API PickupSpell: Difference between revisions

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{{protectedcombatapi|2.0}} {{wowapi}}
{{protectedcombatapi|2.0}}  
{{wowapi}}
Puts the specified spell onto the mouse cursor.
Puts the specified spell onto the mouse cursor.
  PickupSpell("spellName" | spellId, bookType)
  PickupSpell("spellName" | spellId, bookType)


== Arguments ==
== Arguments ==
;spellName: String - the name of the spell.
;spellName
: String - the name of the spell.
or
or
;spellId : Numeric - the offset (position) of spell in spellbook. SpellId can change when you learn new spells.
;spellId
;bookType : String - Either BOOKTYPE_SPELL ("spell") or BOOKTYPE_PET ("pet").
: Numeric - the offset (position) of spell in spellbook. SpellId can change when you learn new spells.
;bookType
: String - Either BOOKTYPE_SPELL ("spell") or BOOKTYPE_PET ("pet").


== Notes ==
== Notes ==
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This example shows, how to put the most powerful version of a spell on cursor.
This example shows, how to put the most powerful version of a spell on cursor.
  PickupSpell("Moonfire")
  PickupSpell("Moonfire")
Or using the global spell id.
_, spellId = GetSpellBookItemInfo("Moonfire")
PickupSpell(spellId);


or
or
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       if (not name) then break; end
       if (not name) then break; end
       for s = offset + 1, offset + numSpells do
       for s = offset + 1, offset + numSpells do
         local spell, rank = GetSpellName(s, bookType);
         local spell, rank = GetSpellBookItemName(s, bookType);
         if (spell == spellName) then found = true; end
         if (spell == spellName) then found = true; end
         if (found and spell ~=spellName) then return s-1; end
         if (found and spell ~=spellName) then return s-1; end

Latest revision as of 04:47, 15 August 2023

WoW API < PickupSpell

Puts the specified spell onto the mouse cursor.

PickupSpell("spellName" | spellId, bookType)

Arguments

spellName
String - the name of the spell.

or

spellId
Numeric - the offset (position) of spell in spellbook. SpellId can change when you learn new spells.
bookType
String - Either BOOKTYPE_SPELL ("spell") or BOOKTYPE_PET ("pet").

Notes

  • This function will put a spell on mouse cursor. The spell is defined by spellbook and it's position in the spellbook.
  • The cursor needs to be clear in order to use this function.

Example

This example shows, how to put the most powerful version of a spell on cursor.

PickupSpell("Moonfire")

Or using the global spell id.

_, spellId = GetSpellBookItemInfo("Moonfire")
PickupSpell(spellId);

or

 function findSpell(spellName, bookType)
   local i, s;
   local found = false;
   for i = 1, MAX_SKILLLINE_TABS do
     local name, texture, offset, numSpells = GetSpellTabInfo(i);
     if (not name) then break; end
     for s = offset + 1, offset + numSpells do
       local	spell, rank = GetSpellBookItemName(s, bookType);
       if (spell == spellName) then found = true; end
       if (found and spell ~=spellName) then return s-1; end
     end
   end
   if (found) then return s; end
   return nil;
 end
 local bookType = BOOKTYPE_SPELL;
 local id = findSpell(spellName, bookType);
 PickupSpell(id, bookType);

See Also