WoW:CVar gxApi: Difference between revisions

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(New page: SET gxApi "opengl” to use Opengl SET gxApi "direct3d" to use Direct3d)
 
m (Move page script moved page CVar gxApi to WoW:CVar gxApi without leaving a redirect)
 
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  SET gxApi "opengl” to use Opengl
{{cvar}}
  SET gxApi "direct3d" to use Direct3d
Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl'' as parameters.
 
== Windows ==
 
===Default===
;d3d9:DirectX 9.0c Memory management system 2.0
 
===Possible Settings===
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
 
;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
 
== Macintosh ==
 
===Default===
;GLL:Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
 
{{bluepost
|poster=S4d1k
|title=gxApi OpenGL/GLL (Updated for 3.3.3)...
|date=02/09/2010 06:37:05 PM EST
|body=
Requirements for GLL:
*Intel processor
*MacOS X 10.5.7 or later
*(Intel GMA 950 is not supported for now)
|link=http://forums.worldofwarcraft.com/thread.html?topicId=23094279471&postId=230920812266&sid=1#0}}
 
===Possible Settings===
;opengl:Recommended for most users
 
== Patch changes ==
{{Patch 4.0.1|note= * DirectX11 compatibility mode added - "d3d11"
* DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)}}
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}}
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web
|url=http://forums.worldofwarcraft.com/thread.html?topicId=22748778333&postId=227468273680&sid=1#38
|date=February 2, 2010 11:35:15 AM EST
|author=S4d1k
|title=3.3.2 for Mac
|accessdate=2010-02-12
}}</ref> }}
{{Patch 3.3.0|note= * New backend for Windows users added to the game engine. To enable, change this CVar to "d3d9ex".
* This CVar now defaults to "d3d9" from "direct3d" for Windows users.
* Mac users default changed to "GLL" from "OpenGL".}}
{{Patch 3.2.0|note=New backend for Mac users to increase fps/better GPU usage as an alternate to "OpenGL" introduced.  To enable, change this CVar to "GLL".}}
 
==References==
{{reflist}}
[[Category:Console variables|gxApi]]

Latest revision as of 04:48, 15 August 2023

Console variables < gxApi

Switches between 3d engines. Accepts d3d9, d3d11, gll or opengl as parameters.

Windows

Default

d3d9
DirectX 9.0c Memory management system 2.0

Possible Settings

opengl
Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
d3d11
New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards

Macintosh

Default

GLL
Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
Blizz.gif
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | <span style="color:#ffac04;">S4d1k</span>
Requirements for GLL:
  • Intel processor
  • MacOS X 10.5.7 or later
  • (Intel GMA 950 is not supported for now)

View original post

Possible Settings

opengl
Recommended for most users

Patch changes

Template:Wotlk-inline/Template:Cata-inline <span style="" title="Patch 4.0.1">Patch 4.0.1</span> (patch date::12-Oct-2010):

  • DirectX11 compatibility mode added - "d3d11"
  • DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)

Template:Patch 3.3.3 Template:Patch 3.3.2 Template:Patch 3.3.0 Template:Patch 3.2.0

References