WoW:Layer: Difference between revisions

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(Typo fixing, Replaced: <br> → <br /> (5) using AWB)
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There are 3 levels of layers: BACKGROUND is in the back, ARTWORK is in the middle and OVERLAY is in front. If you want to be sure that a object is before another, you must specify the level where you want to place it.
#REDIRECT [[XML/Layer]]
 
[[Category:Interface customization]]
BACKGROUND - Level 0. Place the background of your frame here. <br />
BORDER - Level 1. Place the artwork of your frame here . <br />
ARTWORK - Level 2. Place the artwork of your frame here. <br />
OVERLAY - Level 3. Place your text, objects, and buttons in this level. <br />
HIGHLIGHT - Level 4. Place your text, objects, and buttons in this level. <br />
 
*Elements in the '''HIGHLIGHT''' Layer are '''automatically shown or hidden''' when the mouse enters or leaves.
*For Highlighting to work you need '''enableMouse="true"''' in your ''<Frame>'' attributes.
 
Layer can be set on creation using the [[XML_properties#layers|''<Layers>'']] tag in XML, or the "layer" parameter in [[API Frame CreateTexture|Frame:CreateTexture]](). To change the layer after creation, use the [[API LayeredRegion SetDrawLayer|LayeredRegion:SetDrawLayer]]() function.
 
''Note: The above are capitalized for a reason. See example:''<BR />
 
<Layers>
  <Layer level="BACKGROUND">
    ...
  </Layer>
  <Layer level="ARTWORK">
    ...
  </Layer>
  <Layer level="OVERLAY">
    ...
  </Layer>
</Layers>[[Category:Interface customization]]

Latest revision as of 04:48, 15 August 2023

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