WoW:Layer: Difference between revisions

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HIGHLIGHT - Level 4. Place your text, objects, and buttons in this level. <br>
HIGHLIGHT - Level 4. Place your text, objects, and buttons in this level. <br>


    * Elements in the HIGHLIGHT Layer are automatically shown or hidden when the mouse enters or leaves!
*Elements in the '''HIGHLIGHT''' Layer are '''automatically shown or hidden''' when the mouse enters or leaves.
    * For Highlighting to work you need enableMouse="true" in your <Frame> attributes.
*For Highlighting to work you need '''enableMouse="true"''' in your ''<Frame>'' attributes.


[[Category:Interface customization]]
Layer can be set on creation using the [[XML_properties#layers|''<Layers>'']] tag in XML, or the "layer" parameter in [[API Frame CreateTexture|Frame:CreateTexture]](). To change the layer after creation, use the [[API LayeredRegion SetDrawLayer|LayeredRegion:SetDrawLayer]]() function.
 
''Note: The above are capitalized for a reason. See example:''<BR />
 
<Layers>
  <Layer level="BACKGROUND">
    ...
  </Layer>
  <Layer level="ARTWORK">
    ...
  </Layer>
  <Layer level="OVERLAY">
    ...
  </Layer>
</Layers>[[Category:Interface customization]]

Revision as of 15:48, 29 March 2009

There are 3 levels of layers: BACKGROUND is in the back, ARTWORK is in the middle and OVERLAY is in front. If you want to be sure that a object is before another, you must specify the level where you want to place it.

BACKGROUND - Level 0. Place the background of your frame here.
BORDER - Level 1. Place the artwork of your frame here .
ARTWORK - Level 2. Place the artwork of your frame here.
OVERLAY - Level 3. Place your text, objects, and buttons in this level.
HIGHLIGHT - Level 4. Place your text, objects, and buttons in this level.

  • Elements in the HIGHLIGHT Layer are automatically shown or hidden when the mouse enters or leaves.
  • For Highlighting to work you need enableMouse="true" in your <Frame> attributes.

Layer can be set on creation using the <Layers> tag in XML, or the "layer" parameter in Frame:CreateTexture(). To change the layer after creation, use the LayeredRegion:SetDrawLayer() function.

Note: The above are capitalized for a reason. See example:

<Layers>
  <Layer level="BACKGROUND">
    ...
  </Layer>
  <Layer level="ARTWORK">
    ...
  </Layer>
  <Layer level="OVERLAY">
    ...
  </Layer>
</Layers>